forked from MagicBane/Server
MagicBot
2 years ago
4 changed files with 47 additions and 21 deletions
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package engine.net.client.handlers; |
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import engine.Enum.DispatchChannel; |
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import engine.exception.MsgSendException; |
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import engine.net.Dispatch; |
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import engine.net.DispatchMessage; |
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import engine.net.client.ClientConnection; |
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import engine.net.client.msg.ArcOwnedMinesListMsg; |
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import engine.net.client.msg.ClientNetMsg; |
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import engine.objects.GuildStatusController; |
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import engine.objects.Mine; |
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import engine.objects.PlayerCharacter; |
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/* |
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* @Author: |
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* @Summary: Processes application protocol message which keeps |
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* client's tcp connection open. |
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*/ |
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public class ArcOwnedMinesListHandler extends AbstractClientMsgHandler { |
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public ArcOwnedMinesListHandler() { |
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super(ArcOwnedMinesListMsg.class); |
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} |
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@Override |
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { |
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PlayerCharacter playerCharacter = origin.getPlayerCharacter(); |
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ArcOwnedMinesListMsg msg = (ArcOwnedMinesListMsg) baseMsg; |
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if (playerCharacter == null) |
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return true; |
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if (GuildStatusController.isInnerCouncil(playerCharacter.getGuildStatus()) == false)// is this only GL?
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return true; |
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msg.setMineList(Mine.getMinesForGuild(playerCharacter.getGuild().getObjectUUID())); |
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Dispatch dispatch = Dispatch.borrow(playerCharacter, msg); |
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
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return true; |
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} |
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} |
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