30 second delay to zerg mechanic running

This commit is contained in:
2024-05-29 18:53:06 -05:00
parent ba642e049e
commit 36fb3f12b1
+15 -1
View File
@@ -18,7 +18,7 @@ import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
public class ZergMechanicThread implements Runnable {
public class ZergMechanicThread implements Runnable {
private final Mine mine;
private final Bane bane;
private final HashSet<PlayerCharacter> affectedPlayers = new HashSet<>();
@@ -79,6 +79,12 @@ import java.util.HashSet;
player.mineAppliedID = 0;
}
}
try {
Thread.sleep(30000); // 1 minute = 60,000 milliseconds
} catch (InterruptedException e) {
Thread.currentThread().interrupt(); // Restore the interrupted status
// Handle the interruption as needed
}
}
resetZergMultiplier();
@@ -115,6 +121,14 @@ import java.util.HashSet;
for (PlayerCharacter pc : defenders) {
pc.ZergMultiplier = ZergManager.getCurrentMultiplier(defenders.size(), bane.capSize);
}
// Add a 1-minute delay
try {
Thread.sleep(30000); // 1 minute = 60,000 milliseconds
} catch (InterruptedException e) {
Thread.currentThread().interrupt(); // Restore the interrupted status
// Handle the interruption as needed
}
}
resetZergMultiplier();