|  |  | @ -209,7 +209,7 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
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					|  |  |  |         this.guildStatus = new AtomicInteger(0); |  |  |  |         this.guildStatus = new AtomicInteger(0); | 
			
		
	
		
		
			
				
					
					|  |  |  |         this.buildingUUID = -1; |  |  |  |         this.buildingUUID = -1; | 
			
		
	
		
		
			
				
					
					|  |  |  |         this.level = 10; |  |  |  |         this.setLevel((short)10); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
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					|  |  |  |     /** |  |  |  |     /** | 
			
		
	
	
		
		
			
				
					|  |  | @ -1290,7 +1290,8 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
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					|  |  |  |         //get level based on experience
 |  |  |  |         //get level based on experience
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					|  |  |  |         player.level = (short) Experience.getLevel(player.exp); |  |  |  |         player.level = (short) Experience.getLevel(player.exp); | 
			
		
	
		
		
			
				
					
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 |  |  |  |         if(player.level < 10) | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             player.setLevel((short)10); | 
			
		
	
		
		
			
				
					
					|  |  |  |         player.setHealth(999999f); |  |  |  |         player.setHealth(999999f); | 
			
		
	
		
		
			
				
					
					|  |  |  |         player.mana.set(999999f); |  |  |  |         player.mana.set(999999f); | 
			
		
	
		
		
			
				
					
					|  |  |  |         player.stamina.set(999999f); |  |  |  |         player.stamina.set(999999f); | 
			
		
	
	
		
		
			
				
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