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					@ -104,6 +104,16 @@ public enum CombatManager {
				@@ -104,6 +104,16 @@ public enum CombatManager {
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					    public static void processAttack(AbstractCharacter attacker, AbstractWorldObject target, mbEnums.EquipSlotType slot) { | 
				
			
			
		
	
		
			
				
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					        if(attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) { | 
				
			
			
		
	
		
			
				
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					            if (!attacker.isCombat()) | 
				
			
			
		
	
		
			
				
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					                return; | 
				
			
			
		
	
		
			
				
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					            if (attacker.getTimestamps().get("Attack" + slot.name()) != null && attacker.getTimestamps().get("Attack" + slot.name()) < System.currentTimeMillis()) { | 
				
			
			
		
	
		
			
				
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					                setAutoAttackJob(attacker, slot, 1000); | 
				
			
			
		
	
		
			
				
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					                return; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        // check if character is in range to attack target
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					        PlayerBonuses bonus = attacker.getBonuses(); | 
				
			
			
		
	
	
		
			
				
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