forked from MagicBane/Server
use delay for attacks for players
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@@ -104,6 +104,16 @@ public enum CombatManager {
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public static void processAttack(AbstractCharacter attacker, AbstractWorldObject target, mbEnums.EquipSlotType slot) {
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if(attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
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if (!attacker.isCombat())
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return;
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if (attacker.getTimestamps().get("Attack" + slot.name()) != null && attacker.getTimestamps().get("Attack" + slot.name()) < System.currentTimeMillis()) {
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setAutoAttackJob(attacker, slot, 1000);
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return;
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}
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}
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// check if character is in range to attack target
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PlayerBonuses bonus = attacker.getBonuses();
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