forked from MagicBane/Server
				
			
				 3 changed files with 49 additions and 21 deletions
			
			
		@ -0,0 +1,48 @@
				@@ -0,0 +1,48 @@
					 | 
				
			||||
// • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
 | 
				
			||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
 | 
				
			||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
 | 
				
			||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
 | 
				
			||||
// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
 | 
				
			||||
//      Magicbane Emulator Project © 2013 - 2022
 | 
				
			||||
//                www.magicbane.com
 | 
				
			||||
 | 
				
			||||
package engine.net.client.handlers; | 
				
			||||
 | 
				
			||||
import engine.Enum.DispatchChannel; | 
				
			||||
import engine.exception.MsgSendException; | 
				
			||||
import engine.gameManager.SessionManager; | 
				
			||||
import engine.net.DispatchMessage; | 
				
			||||
import engine.net.client.ClientConnection; | 
				
			||||
import engine.net.client.msg.ClientNetMsg; | 
				
			||||
import engine.net.client.msg.UpdateStateMsg; | 
				
			||||
import engine.objects.PlayerCharacter; | 
				
			||||
import engine.server.MBServerStatics; | 
				
			||||
 | 
				
			||||
public class UpdateStateMsgHandler extends AbstractClientMsgHandler { | 
				
			||||
 | 
				
			||||
    public UpdateStateMsgHandler() { | 
				
			||||
        super(UpdateStateMsg.class); | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    @Override | 
				
			||||
    protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { | 
				
			||||
 | 
				
			||||
        UpdateStateMsg msg = (UpdateStateMsg) baseMsg; | 
				
			||||
 | 
				
			||||
        PlayerCharacter player = SessionManager.getPlayerCharacter(origin); | 
				
			||||
 | 
				
			||||
        if (player == null) | 
				
			||||
            return true; | 
				
			||||
 | 
				
			||||
        player.update(); | 
				
			||||
 | 
				
			||||
        if (msg.getSpeed() == 2) | 
				
			||||
            player.setWalkMode(false); | 
				
			||||
        else | 
				
			||||
            player.setWalkMode(true); | 
				
			||||
 | 
				
			||||
        DispatchMessage.dispatchMsgToInterestArea(player, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); | 
				
			||||
        return true; | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
					Loading…
					
					
				
		Reference in new issue