forked from MagicBane/Server
Handler created for TargetObjectMsg
This commit is contained in:
@@ -130,20 +130,6 @@ public class ClientMessagePump implements NetMsgHandler {
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DispatchMessage.dispatchMsgToInterestArea(pc, rwss, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
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}
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private static void targetObject(TargetObjectMsg msg, ClientConnection origin) {
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PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
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if (pc == null)
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return;
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// TODO improve this later. hacky way to make sure player ingame is
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// active.
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if (!pc.isActive())
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pc.setActive(true);
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pc.setLastTarget(GameObjectType.values()[msg.getTargetType()], msg.getTargetID());
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}
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private static void social(SocialMsg msg, ClientConnection origin) throws MsgSendException {
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PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
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if (pc == null)
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@@ -832,10 +818,6 @@ public class ClientMessagePump implements NetMsgHandler {
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protocolMsg = msg.getProtocolMsg();
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switch (protocolMsg) {
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case SETSELECTEDOBECT:
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ClientMessagePump.targetObject((TargetObjectMsg) msg, origin);
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break;
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/*
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* Chat
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*/
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@@ -195,7 +195,7 @@ public enum Protocol {
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SETMOTD(0xFD21FC7C, MOTDCommitMsg.class, MOTDCommitHandler.class), //Commit Guild/Nation/IC MOTD Message
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SETOBJVAL(0x08A50FD1, null, null),
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SETRUNE(0x888E7C64, ApplyRuneMsg.class, null), //Apply Promotion, Stat Rune (maybe disc also)
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SETSELECTEDOBECT(0x64E10938, TargetObjectMsg.class, null), // Target an object
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TARGETOBJECT(0x64E10938, TargetObjectMsg.class, TargetObjectMsgHandler.class), // Target an object
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SHOWCOMBATINFO(0x9BF1E5EA, ShowMsg.class, null), // Request/Response /show
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SHOWVAULTINVENTORY(0xD1FB4842, null, null), // Show Vault Inventory
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SOCIALCHANNEL(0x2BF58FA6, SocialMsg.class, null), // Socials
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@@ -0,0 +1,45 @@
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.handlers;
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import engine.Enum;
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import engine.exception.MsgSendException;
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import engine.gameManager.SessionManager;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.TargetObjectMsg;
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import engine.objects.PlayerCharacter;
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public class TargetObjectMsgHandler extends AbstractClientMsgHandler {
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public TargetObjectMsgHandler() {
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super(TargetObjectMsg.class);
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}
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
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TargetObjectMsg msg = (TargetObjectMsg) baseMsg;
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PlayerCharacter player = SessionManager.getPlayerCharacter(origin);
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if (player == null)
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return true;
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// TODO improve this later. hacky way to make sure player ingame is
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// active.
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if (!player.isActive())
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player.setActive(true);
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player.setLastTarget(Enum.GameObjectType.values()[msg.getTargetType()], msg.getTargetID());
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return true;
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}
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}
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@@ -24,7 +24,7 @@ public class TargetObjectMsg extends ClientNetMsg {
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* This is the general purpose constructor.
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*/
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public TargetObjectMsg(int targetType, int targetID) {
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super(Protocol.SETSELECTEDOBECT);
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super(Protocol.TARGETOBJECT);
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this.targetType = targetType;
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this.targetID = targetID;
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}
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@@ -33,7 +33,7 @@ public class TargetObjectMsg extends ClientNetMsg {
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* This is the general purpose constructor.
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*/
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public TargetObjectMsg() {
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super(Protocol.SETSELECTEDOBECT);
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super(Protocol.TARGETOBJECT);
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}
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/**
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@@ -43,7 +43,7 @@ public class TargetObjectMsg extends ClientNetMsg {
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* caller.
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*/
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public TargetObjectMsg(AbstractConnection origin, ByteBufferReader reader) {
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super(Protocol.SETSELECTEDOBECT, origin, reader);
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super(Protocol.TARGETOBJECT, origin, reader);
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}
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/**
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@@ -108,7 +108,7 @@ public class LoginServerMsgHandler implements NetMsgHandler {
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this.RequestGameServer((GameServerIPRequestMsg) clientNetMsg, origin);
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break;
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case SETSELECTEDOBECT:
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case TARGETOBJECT:
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// Why is this being sent to login server?
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break;
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