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BH eyes now see GM invis

lakebane-master
FatBoy-DOTC 8 months ago
parent
commit
4de40d054b
  1. 23
      src/engine/gameManager/PowersManager.java
  2. 4
      src/engine/net/client/handlers/MerchantMsgHandler.java

23
src/engine/gameManager/PowersManager.java

@ -27,6 +27,7 @@ import engine.net.client.ClientConnection; @@ -27,6 +27,7 @@ import engine.net.client.ClientConnection;
import engine.net.client.msg.*;
import engine.objects.*;
import engine.powers.*;
import engine.powers.effectmodifiers.SeeInvisibleEffectModifier;
import engine.powers.poweractions.AbstractPowerAction;
import engine.powers.poweractions.TrackPowerAction;
import engine.server.MBServerStatics;
@ -318,7 +319,13 @@ public enum PowersManager { @@ -318,7 +319,13 @@ public enum PowersManager {
// get numTrains for power
int trains = msg.getNumTrains();
int token = pb.token;
int overrideTrains = 0;
int overrideRecycle = 0;
if(token == 429420458){
overrideTrains = 40;
overrideRecycle = 300000;
}
// can't go over the max trains for the power, unless CSR
if (trains > pb.getMaxTrains() && !playerCharacter.isCSR()) {
trains = pb.getMaxTrains();
@ -337,19 +344,13 @@ public enum PowersManager { @@ -337,19 +344,13 @@ public enum PowersManager {
}
}
}
if(overrideTrains > 0)
msg.setNumTrains(overrideTrains);
// get recycle time in ms
int time = pb.getRecycleTime(trains);
// verify player is in correct mode (combat/nonCombat)
//if (playerCharacter.isCombat()) {
// if (!pb.allowedInCombat())
// ChatManager.chatPowerError(pc,
// "This power is not allowed in combat mode.");
// return true;
//} else if (!pb.allowedOutOfCombat())
// ChatManager.chatPowerError(pc,
// "You must be in combat mode to use this power.");
// return true;
if(overrideRecycle > 0)
time = overrideRecycle;
// verify player is not stunned or prohibited from casting
PlayerBonuses bonus = playerCharacter.getBonuses();

4
src/engine/net/client/handlers/MerchantMsgHandler.java

@ -147,8 +147,8 @@ public class MerchantMsgHandler extends AbstractClientMsgHandler { @@ -147,8 +147,8 @@ public class MerchantMsgHandler extends AbstractClientMsgHandler {
Building shrineBuilding;
Shrine shrine;
//if (npc.getGuild().getNation() != player.getGuild().getNation())
// return;
if (npc.getGuild().getNation() != player.getGuild().getNation())
return;
shrineBuilding = npc.getBuilding();

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