|
|
@ -23,9 +23,9 @@ import engine.objects.*; |
|
|
|
import engine.server.MBServerStatics; |
|
|
|
import engine.server.MBServerStatics; |
|
|
|
import org.joda.time.DateTime; |
|
|
|
import org.joda.time.DateTime; |
|
|
|
import org.pmw.tinylog.Logger; |
|
|
|
import org.pmw.tinylog.Logger; |
|
|
|
|
|
|
|
|
|
|
|
import java.time.LocalDateTime; |
|
|
|
import java.time.LocalDateTime; |
|
|
|
import java.util.ArrayList; |
|
|
|
import java.util.ArrayList; |
|
|
|
|
|
|
|
import java.util.HashMap; |
|
|
|
import java.util.HashSet; |
|
|
|
import java.util.HashSet; |
|
|
|
import java.util.concurrent.locks.ReentrantReadWriteLock; |
|
|
|
import java.util.concurrent.locks.ReentrantReadWriteLock; |
|
|
|
|
|
|
|
|
|
|
@ -122,7 +122,6 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// Let's now attempt to place the building
|
|
|
|
// Let's now attempt to place the building
|
|
|
|
|
|
|
|
|
|
|
|
buildingCreated = false; |
|
|
|
buildingCreated = false; |
|
|
|
|
|
|
|
|
|
|
|
// Many buildings have particular validation and
|
|
|
|
// Many buildings have particular validation and
|
|
|
@ -202,7 +201,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { |
|
|
|
|
|
|
|
|
|
|
|
playerCharacter.setLastContract(msg.getContractID()); |
|
|
|
playerCharacter.setLastContract(msg.getContractID()); |
|
|
|
|
|
|
|
|
|
|
|
// Remove the appropiate deed.
|
|
|
|
// Remove the appropriate deed.
|
|
|
|
if (buildingCreated == true) |
|
|
|
if (buildingCreated == true) |
|
|
|
if (contract != null) { |
|
|
|
if (contract != null) { |
|
|
|
playerCharacter.getCharItemManager().delete(contract); |
|
|
|
playerCharacter.getCharItemManager().delete(contract); |
|
|
@ -277,8 +276,9 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { |
|
|
|
|
|
|
|
|
|
|
|
// Early exit if something went horribly wrong
|
|
|
|
// Early exit if something went horribly wrong
|
|
|
|
|
|
|
|
|
|
|
|
if (cityObject == null) |
|
|
|
if (cityObject == null){ |
|
|
|
return false; |
|
|
|
PlaceAssetMsg.sendPlaceAssetError(origin, 52, ""); |
|
|
|
|
|
|
|
return false;} |
|
|
|
|
|
|
|
|
|
|
|
// Method checks validation conditions arising when placing
|
|
|
|
// Method checks validation conditions arising when placing
|
|
|
|
// buildings. Player must be on a city grid, must be
|
|
|
|
// buildings. Player must be on a city grid, must be
|
|
|
@ -308,8 +308,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { |
|
|
|
Building siegeBuilding; |
|
|
|
Building siegeBuilding; |
|
|
|
PlacementInfo buildingList; |
|
|
|
PlacementInfo buildingList; |
|
|
|
City serverCity; |
|
|
|
City serverCity; |
|
|
|
int numAttackerBuildings = 0; |
|
|
|
Bane bane; |
|
|
|
int numDefenderBuildings = 0; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Retrieve the building details we're placing
|
|
|
|
// Retrieve the building details we're placing
|
|
|
|
|
|
|
|
|
|
|
@ -327,76 +326,97 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { |
|
|
|
return false; |
|
|
|
return false; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// Checks validation conditions arising when placing
|
|
|
|
|
|
|
|
// generic structures.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (validateBuildingPlacement(serverZone, msg, origin, player, buildingList) == false) |
|
|
|
|
|
|
|
return false; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// If there is a bane placed, only the attackers and defenders can
|
|
|
|
|
|
|
|
// place siege assets
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
serverCity = ZoneManager.getCityAtLocation(buildingList.getLoc()); |
|
|
|
serverCity = ZoneManager.getCityAtLocation(buildingList.getLoc()); |
|
|
|
|
|
|
|
|
|
|
|
//no city found
|
|
|
|
// No valid player city found
|
|
|
|
//check if attacker city.
|
|
|
|
|
|
|
|
if (serverCity == null){ |
|
|
|
|
|
|
|
Bane bane = Bane.getBaneByAttackerGuild(player.getGuild()); |
|
|
|
|
|
|
|
City attackerCity = null; |
|
|
|
|
|
|
|
if (bane != null) |
|
|
|
|
|
|
|
attackerCity = bane.getCity(); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (attackerCity != null) |
|
|
|
if (serverCity == null || serverCity.getParent().isPlayerCity() == false) { |
|
|
|
if (buildingList.getLoc().isInsideCircle(attackerCity.getLoc(), Enum.CityBoundsType.SIEGE.extents)) |
|
|
|
PlaceAssetMsg.sendPlaceAssetError(origin, 52, ""); // Cannot place outisde a guild zone
|
|
|
|
serverCity = attackerCity; |
|
|
|
return false; |
|
|
|
} |
|
|
|
|
|
|
|
//no city found for attacker city,
|
|
|
|
|
|
|
|
//check if defender city
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (serverCity == null){ |
|
|
|
|
|
|
|
if (player.getGuild().getOwnedCity() != null) |
|
|
|
|
|
|
|
if (buildingList.getLoc().isInsideCircle(player.getGuild().getOwnedCity().getLoc(), Enum.CityBoundsType.SIEGE.extents)) |
|
|
|
|
|
|
|
serverCity = player.getGuild().getOwnedCity(); |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// No bane no bow
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bane = serverCity.getBane(); |
|
|
|
|
|
|
|
|
|
|
|
if ((serverCity != null) && |
|
|
|
if (bane == null) { |
|
|
|
(serverCity.getBane() != null)) { |
|
|
|
PlaceAssetMsg.sendPlaceAssetError(origin, 66, ""); // There is no bane circle to support this building of war
|
|
|
|
|
|
|
|
return false; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// Set the server zone to the city zone in order to account for being inside
|
|
|
|
// Set the server zone to the city zone in order to account for being inside
|
|
|
|
// the siege bounds buffer area
|
|
|
|
// the siege bounds buffer area
|
|
|
|
|
|
|
|
|
|
|
|
serverZone = serverCity.getParent(); |
|
|
|
serverZone = serverCity.getParent(); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Must belong to either attacker or defenders.
|
|
|
|
|
|
|
|
|
|
|
|
if ((player.getGuild().equals(serverCity.getBane().getOwner().getGuild()) == false) |
|
|
|
if ((player.getGuild().equals(serverCity.getBane().getOwner().getGuild()) == false) |
|
|
|
&& (player.getGuild().equals(serverCity.getGuild()) == false)) { |
|
|
|
&& (player.getGuild().equals(serverCity.getGuild()) == false)) { |
|
|
|
PlaceAssetMsg.sendPlaceAssetError(origin, 54, ""); // Must belong to attacker or defender
|
|
|
|
PlaceAssetMsg.sendPlaceAssetError(origin, 54, ""); // Must belong to attacker or defender
|
|
|
|
return false; |
|
|
|
return false; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Player must be GL or IC of the bane guild to place bow.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if(GuildStatusController.isGuildLeader(player.getGuildStatus()) == false |
|
|
|
|
|
|
|
&& GuildStatusController.isInnerCouncil(player.getGuildStatus()) == false) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
PlaceAssetMsg.sendPlaceAssetError(origin, 10, player.getName()); // You must be a guild leader to place this asset
|
|
|
|
|
|
|
|
return false; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//cannot place on grid until bane is live
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if(bane.getSiegePhase() != SiegePhase.WAR && |
|
|
|
|
|
|
|
serverCity.isLocationOnCityGrid(buildingList.getLoc()) == true) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
PlaceAssetMsg.sendPlaceAssetError(origin, 53, player.getName()); // Buildings of war cannot be placed around a city grid unless there is an active bane
|
|
|
|
|
|
|
|
return false; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// cant place siege equipment off city zone.
|
|
|
|
// If there is a bane placed, we limit bow placement to 2x the stone rank's worth of attacker assets
|
|
|
|
|
|
|
|
// and 1x the tree rank for defenders
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (validateSiegeLimits(player, origin, serverCity.getBane()) == false) |
|
|
|
|
|
|
|
return false; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Collision check (Removes rubble side effect)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (placementCollisionCheck(serverZone, origin, buildingList)){ |
|
|
|
|
|
|
|
PlaceAssetMsg.sendPlaceAssetError(origin, 3, ""); // Conflict between proposed assets
|
|
|
|
|
|
|
|
return false; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// Create the siege Building
|
|
|
|
// Create the siege Building
|
|
|
|
|
|
|
|
|
|
|
|
siegeBuilding = createStructure(player, msg.getFirstPlacementInfo(), serverZone); |
|
|
|
siegeBuilding = createStructure(player, msg.getFirstPlacementInfo(), serverZone); |
|
|
|
if (serverCity == null) |
|
|
|
|
|
|
|
return true; |
|
|
|
|
|
|
|
// Oops something went really wrong
|
|
|
|
// Oops something went really wrong
|
|
|
|
|
|
|
|
|
|
|
|
if (siegeBuilding == null) |
|
|
|
if (siegeBuilding == null) |
|
|
|
return false; |
|
|
|
return false; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// passes validation: can assign auto-protection to war asset
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
siegeBuilding.setProtectionState(ProtectionState.PROTECTED); |
|
|
|
|
|
|
|
|
|
|
|
if (serverCity.getBane() == null) |
|
|
|
|
|
|
|
return true; |
|
|
|
return true; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
private boolean validateSiegeLimits(PlayerCharacter playerCharacter, ClientConnection origin, Bane bane) { |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
City serverCity = bane.getCity(); |
|
|
|
|
|
|
|
HashSet<AbstractWorldObject> awoList; |
|
|
|
|
|
|
|
HashSet<AbstractWorldObject> attackerBuildings = new HashSet<>(); |
|
|
|
|
|
|
|
HashSet<AbstractWorldObject> defenderBuildings = new HashSet<>(); |
|
|
|
|
|
|
|
; |
|
|
|
|
|
|
|
int maxAttackerAssets = serverCity.getBane().getStone().getRank() * 2; |
|
|
|
|
|
|
|
int maxDefenderAssets = serverCity.getRank(); |
|
|
|
|
|
|
|
|
|
|
|
// If there is an bane placed, we protect 2x the stone rank's worth of attacker assets
|
|
|
|
// Count bow for attackers and defenders
|
|
|
|
// and 1x the tree rank's worth of assets automatically
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(serverCity, 1000, MBServerStatics.MASK_BUILDING); |
|
|
|
awoList = WorldGrid.getObjectsInRangePartial(serverCity, 1000, MBServerStatics.MASK_BUILDING); |
|
|
|
|
|
|
|
|
|
|
|
for (AbstractWorldObject awo : awoList) { |
|
|
|
for (AbstractWorldObject awo : awoList) { |
|
|
|
Building building = (Building) awo; |
|
|
|
Building building = (Building) awo; |
|
|
@ -417,56 +437,49 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { |
|
|
|
if (!building.getGuild().equals(serverCity.getGuild()) && !building.getGuild().equals(serverCity.getBane().getOwner().getGuild())) |
|
|
|
if (!building.getGuild().equals(serverCity.getGuild()) && !building.getGuild().equals(serverCity.getBane().getOwner().getGuild())) |
|
|
|
continue; |
|
|
|
continue; |
|
|
|
|
|
|
|
|
|
|
|
// Only count auto protected buildings
|
|
|
|
|
|
|
|
if (building.getProtectionState() != ProtectionState.PROTECTED) |
|
|
|
|
|
|
|
continue; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (building.getGuild().equals(serverCity.getGuild())) |
|
|
|
if (building.getGuild().equals(serverCity.getGuild())) |
|
|
|
numDefenderBuildings++; |
|
|
|
defenderBuildings.add(building); |
|
|
|
else |
|
|
|
|
|
|
|
if (building.getGuild().equals(serverCity.getBane().getOwner().getGuild())) |
|
|
|
if (building.getGuild().equals(serverCity.getBane().getOwner().getGuild())) |
|
|
|
numAttackerBuildings++; |
|
|
|
attackerBuildings.add(building); |
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// Validate bane limits on siege assets
|
|
|
|
// Validate bane limits on siege assets
|
|
|
|
|
|
|
|
|
|
|
|
if (serverCity.getBane() != null) |
|
|
|
if (playerCharacter.getGuild().equals(serverCity.getGuild())) { |
|
|
|
if ((player.getGuild().equals(serverCity.getBane().getOwner().getGuild())) && |
|
|
|
//defender attempting to place asset
|
|
|
|
(numAttackerBuildings >= serverCity.getBane().getStone().getRank() * 2)) { |
|
|
|
if (defenderBuildings.size() >= maxDefenderAssets) { |
|
|
|
return true; |
|
|
|
PlaceAssetMsg.sendPlaceAssetError(origin, 62, ""); |
|
|
|
|
|
|
|
return false; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
if (serverCity.getBane() != null) |
|
|
|
|
|
|
|
if ((player.getGuild().equals(serverCity.getGuild())) && |
|
|
|
|
|
|
|
(numDefenderBuildings >= serverCity.getTOL().getRank())) { |
|
|
|
|
|
|
|
return true; |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// passes validation: can assign auto-protection to war asset
|
|
|
|
if (playerCharacter.getGuild().equals(serverCity.getBane().getStone().getGuild())) { |
|
|
|
|
|
|
|
//attacker attempting to place asset
|
|
|
|
if (serverCity.getBane() != null) |
|
|
|
if (attackerBuildings.size() >= maxAttackerAssets) { |
|
|
|
if (serverCity.isLocationOnCityGrid(siegeBuilding.getBounds())) |
|
|
|
PlaceAssetMsg.sendPlaceAssetError(origin, 61, ""); |
|
|
|
if (player.getGuild().equals(serverCity.getBane().getOwner().getGuild())) |
|
|
|
return false; |
|
|
|
return true; |
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
siegeBuilding.setProtectionState(ProtectionState.PROTECTED); |
|
|
|
// Passed validation
|
|
|
|
// No bane placed. We're done!
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
return true; |
|
|
|
return true; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
private boolean placeTreeOfLife(PlayerCharacter playerCharacter, ClientConnection origin, PlaceAssetMsg msg) { |
|
|
|
private boolean placeTreeOfLife(PlayerCharacter playerCharacter, ClientConnection origin, PlaceAssetMsg msg) { |
|
|
|
|
|
|
|
|
|
|
|
Realm serverRealm; |
|
|
|
Realm serverRealm; |
|
|
|
Zone serverZone; |
|
|
|
Zone serverZone; |
|
|
|
ArrayList<AbstractGameObject> cityObjects; // MySql result set
|
|
|
|
ArrayList<AbstractGameObject> cityObjects; // MySql result set
|
|
|
|
|
|
|
|
HashMap<GameObjectType, AbstractGameObject> cityObjectMap = new HashMap<>(); |
|
|
|
PlacementInfo treeInfo; |
|
|
|
PlacementInfo treeInfo; |
|
|
|
Building treeObject = null; |
|
|
|
|
|
|
|
City cityObject = null; |
|
|
|
|
|
|
|
Zone cityZone = null; |
|
|
|
|
|
|
|
Guild playerNation; |
|
|
|
Guild playerNation; |
|
|
|
PlacementInfo treePlacement = msg.getFirstPlacementInfo(); |
|
|
|
PlacementInfo treePlacement = msg.getFirstPlacementInfo(); |
|
|
|
|
|
|
|
Building treeObject; |
|
|
|
|
|
|
|
City cityObject; |
|
|
|
|
|
|
|
Zone zoneObject; |
|
|
|
|
|
|
|
|
|
|
|
// Setup working variables we'll need
|
|
|
|
// Setup working variables we'll need
|
|
|
|
|
|
|
|
|
|
|
@ -512,59 +525,49 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { |
|
|
|
// Assign our worker variables after figuring out what
|
|
|
|
// Assign our worker variables after figuring out what
|
|
|
|
// is what in the result set.
|
|
|
|
// is what in the result set.
|
|
|
|
|
|
|
|
|
|
|
|
for (AbstractGameObject gameObject : cityObjects) { |
|
|
|
for (AbstractGameObject gameObject : cityObjects) |
|
|
|
|
|
|
|
cityObjectMap.put(gameObject.getObjectType(), gameObject); |
|
|
|
|
|
|
|
|
|
|
|
switch (gameObject.getObjectType()) { |
|
|
|
treeObject = (Building) cityObjectMap.get(GameObjectType.Building); |
|
|
|
case Building: |
|
|
|
treeObject.runAfterLoad();; |
|
|
|
treeObject = (Building) gameObject; |
|
|
|
cityObject = (City) cityObjectMap.get(GameObjectType.City); |
|
|
|
treeObject.runAfterLoad(); |
|
|
|
zoneObject = (Zone) cityObjectMap.get(GameObjectType.Zone); |
|
|
|
break; |
|
|
|
|
|
|
|
case City: |
|
|
|
|
|
|
|
cityObject = (City) gameObject; |
|
|
|
|
|
|
|
break; |
|
|
|
|
|
|
|
case Zone: |
|
|
|
|
|
|
|
cityZone = (Zone) gameObject; |
|
|
|
|
|
|
|
break; |
|
|
|
|
|
|
|
default: |
|
|
|
|
|
|
|
// log some error here? *** Refactor
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//?? your not allowed to plant a tree if ur not an errant guild.
|
|
|
|
// not allowed to plant a tree if ur not an errant guild.
|
|
|
|
// Desub from any previous nation.
|
|
|
|
// Desub from any previous nation.
|
|
|
|
// This should be done automatically in a method inside Guild *** Refactor
|
|
|
|
// This should be done automatically in a method inside Guild *** Refactor
|
|
|
|
// Player is now a Soverign guild, configure them as such.
|
|
|
|
// Player is now a Sovereign guild, configure them as such.
|
|
|
|
|
|
|
|
|
|
|
|
playerCharacter.getGuild().setNation(playerCharacter.getGuild()); |
|
|
|
playerCharacter.getGuild().setNation(playerCharacter.getGuild()); |
|
|
|
playerNation = playerCharacter.getGuild(); |
|
|
|
playerNation = playerCharacter.getGuild(); |
|
|
|
playerNation.setGuildState(GuildState.Sovereign); |
|
|
|
playerNation.setGuildState(GuildState.Sovereign); |
|
|
|
|
|
|
|
|
|
|
|
// Link the zone with the city and then add
|
|
|
|
// Link the zone with the city and then add
|
|
|
|
// to the appropritae hash tables and cache
|
|
|
|
// to the appropriate hash tables and cache
|
|
|
|
|
|
|
|
|
|
|
|
cityZone.setPlayerCity(true); |
|
|
|
zoneObject.setPlayerCity(true); |
|
|
|
|
|
|
|
|
|
|
|
if (cityZone.getParent() != null) |
|
|
|
if (zoneObject.getParent() != null) |
|
|
|
cityZone.getParent().addNode(cityZone); //add as child to parent
|
|
|
|
zoneObject.getParent().addNode(zoneObject); //add as child to parent
|
|
|
|
|
|
|
|
|
|
|
|
ZoneManager.addZone(cityZone.getObjectUUID(), cityZone); |
|
|
|
ZoneManager.addZone(zoneObject.getObjectUUID(), zoneObject); |
|
|
|
ZoneManager.addPlayerCityZone(cityZone); |
|
|
|
ZoneManager.addPlayerCityZone(zoneObject); |
|
|
|
serverZone.addNode(cityZone); |
|
|
|
serverZone.addNode(zoneObject); |
|
|
|
|
|
|
|
|
|
|
|
cityZone.generateWorldAltitude(); |
|
|
|
zoneObject.generateWorldAltitude(); |
|
|
|
|
|
|
|
|
|
|
|
cityObject.setParent(cityZone); |
|
|
|
cityObject.setParent(zoneObject); |
|
|
|
cityObject.setObjectTypeMask(MBServerStatics.MASK_CITY); // *** Refactor : should have it already
|
|
|
|
cityObject.setObjectTypeMask(MBServerStatics.MASK_CITY); // *** Refactor : should have it already
|
|
|
|
//Link the tree of life with the new zone
|
|
|
|
//Link the tree of life with the new zone
|
|
|
|
|
|
|
|
|
|
|
|
treeObject.setObjectTypeMask(MBServerStatics.MASK_BUILDING); |
|
|
|
treeObject.setObjectTypeMask(MBServerStatics.MASK_BUILDING); |
|
|
|
treeObject.setParentZone(cityZone); |
|
|
|
treeObject.setParentZone(zoneObject); |
|
|
|
MaintenanceManager.setMaintDateTime(treeObject, LocalDateTime.now().plusDays(7)); |
|
|
|
MaintenanceManager.setMaintDateTime(treeObject, LocalDateTime.now().plusDays(7)); |
|
|
|
|
|
|
|
|
|
|
|
// Update guild binds and tags
|
|
|
|
// Update guild binds and tags
|
|
|
|
//load the new city on the clients
|
|
|
|
//load the new city on the clients
|
|
|
|
|
|
|
|
|
|
|
|
CityZoneMsg czm = new CityZoneMsg(1, treeObject.getLoc().x, treeObject.getLoc().y, treeObject.getLoc().z, cityObject.getCityName(), cityZone, Enum.CityBoundsType.ZONE.extents, Enum.CityBoundsType.ZONE.extents); |
|
|
|
CityZoneMsg czm = new CityZoneMsg(1, treeObject.getLoc().x, treeObject.getLoc().y, treeObject.getLoc().z, cityObject.getCityName(), zoneObject, Enum.CityBoundsType.ZONE.extents, Enum.CityBoundsType.ZONE.extents); |
|
|
|
DispatchMessage.dispatchMsgToAll(czm); |
|
|
|
DispatchMessage.dispatchMsgToAll(czm); |
|
|
|
|
|
|
|
|
|
|
|
GuildManager.updateAllGuildBinds(playerNation, cityObject); |
|
|
|
GuildManager.updateAllGuildBinds(playerNation, cityObject); |
|
|
@ -687,7 +690,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { |
|
|
|
|
|
|
|
|
|
|
|
cityObject = City.getCity(serverZone.getPlayerCityUUID()); |
|
|
|
cityObject = City.getCity(serverZone.getPlayerCityUUID()); |
|
|
|
|
|
|
|
|
|
|
|
// Cannot place shrine in abanadoned city. Shrines must be owned
|
|
|
|
// Cannot place shrine in abandoned city. Shrines must be owned
|
|
|
|
// by the tol owner not the person placing them.
|
|
|
|
// by the tol owner not the person placing them.
|
|
|
|
|
|
|
|
|
|
|
|
if (cityObject.getTOL().getOwnerUUID() == 0) { |
|
|
|
if (cityObject.getTOL().getOwnerUUID() == 0) { |
|
|
@ -756,7 +759,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { |
|
|
|
|
|
|
|
|
|
|
|
cityObject = City.getCity(serverZone.getPlayerCityUUID()); |
|
|
|
cityObject = City.getCity(serverZone.getPlayerCityUUID()); |
|
|
|
|
|
|
|
|
|
|
|
// Cannot place barracks in abanadoned city.
|
|
|
|
// Cannot place barracks in abandoned city.
|
|
|
|
|
|
|
|
|
|
|
|
if (cityObject.getTOL().getOwnerUUID() == 0) { |
|
|
|
if (cityObject.getTOL().getOwnerUUID() == 0) { |
|
|
|
PlaceAssetMsg.sendPlaceAssetError(origin, 42, ""); //Tree cannot support anymore shrines
|
|
|
|
PlaceAssetMsg.sendPlaceAssetError(origin, 42, ""); //Tree cannot support anymore shrines
|
|
|
@ -1025,11 +1028,11 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { |
|
|
|
blueprint = Blueprint.getBlueprint(buildingInfo.getBlueprintUUID()); |
|
|
|
blueprint = Blueprint.getBlueprint(buildingInfo.getBlueprintUUID()); |
|
|
|
|
|
|
|
|
|
|
|
if (blueprint == null) { |
|
|
|
if (blueprint == null) { |
|
|
|
Logger.error("CreateStucture: DB returned null blueprint."); |
|
|
|
Logger.error("CreateStructure: DB returned null blueprint."); |
|
|
|
return null; |
|
|
|
return null; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// All seige buildings build in 15 minutes
|
|
|
|
// All siege buildings build in 15 minutes
|
|
|
|
if ((blueprint.getBuildingGroup().equals(BuildingGroup.SIEGETENT)) |
|
|
|
if ((blueprint.getBuildingGroup().equals(BuildingGroup.SIEGETENT)) |
|
|
|
|| (blueprint.getBuildingGroup().equals(BuildingGroup.BULWARK))) |
|
|
|
|| (blueprint.getBuildingGroup().equals(BuildingGroup.BULWARK))) |
|
|
|
completionDate = DateTime.now().plusMinutes(15); |
|
|
|
completionDate = DateTime.now().plusMinutes(15); |
|
|
@ -1050,7 +1053,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { |
|
|
|
|
|
|
|
|
|
|
|
// Make sure we have a valid mesh
|
|
|
|
// Make sure we have a valid mesh
|
|
|
|
if (newMesh == null) { |
|
|
|
if (newMesh == null) { |
|
|
|
Logger.error("CreateStucture: DB returned null object."); |
|
|
|
Logger.error("CreateStructure: DB returned null object."); |
|
|
|
return null; |
|
|
|
return null; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
@ -1168,7 +1171,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { |
|
|
|
|
|
|
|
|
|
|
|
// Make sure we have a valid mesh
|
|
|
|
// Make sure we have a valid mesh
|
|
|
|
if (newMesh == null) { |
|
|
|
if (newMesh == null) { |
|
|
|
Logger.error("CreateStucture: DB returned null object."); |
|
|
|
Logger.error("CreateStructure: DB returned null object."); |
|
|
|
return false; |
|
|
|
return false; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
@ -1237,85 +1240,23 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { |
|
|
|
|
|
|
|
|
|
|
|
RealmType currentRealm; |
|
|
|
RealmType currentRealm; |
|
|
|
|
|
|
|
|
|
|
|
if(Blueprint.getBlueprint(placementInfo.getBlueprintUUID()).isSiegeEquip() == false) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
if (serverZone.isPlayerCity() == false) { |
|
|
|
if (serverZone.isPlayerCity() == false) { |
|
|
|
PlaceAssetMsg.sendPlaceAssetError(origin, 57, player.getName()); |
|
|
|
PlaceAssetMsg.sendPlaceAssetError(origin, 52, player.getName()); |
|
|
|
return false; |
|
|
|
return false; |
|
|
|
} |
|
|
|
} |
|
|
|
City city = ZoneManager.getCityAtLocation(placementInfo.getLoc()); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (player.getGuild().equals(city.getGuild()) == false) { |
|
|
|
|
|
|
|
PlaceAssetMsg.sendPlaceAssetError(origin, 57, player.getName()); |
|
|
|
|
|
|
|
return false; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
if (city.isLocationOnCityGrid(placementInfo.getLoc()) == false) { |
|
|
|
|
|
|
|
PlaceAssetMsg.sendPlaceAssetError(origin, 57, player.getName()); |
|
|
|
|
|
|
|
return false; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
else |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
City city = ZoneManager.getCityAtLocation(placementInfo.getLoc()); |
|
|
|
City city = ZoneManager.getCityAtLocation(placementInfo.getLoc()); |
|
|
|
|
|
|
|
|
|
|
|
if(city == null) |
|
|
|
if (player.getGuild().equals(city.getGuild()) == false) { |
|
|
|
{ |
|
|
|
PlaceAssetMsg.sendPlaceAssetError(origin, 40, player.getName()); |
|
|
|
PlaceAssetMsg.sendPlaceAssetError(origin, 57, player.getName()); |
|
|
|
|
|
|
|
return false; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
Bane bane = city.getBane(); |
|
|
|
|
|
|
|
//check if player is owner/IC of tree or bane
|
|
|
|
|
|
|
|
if (player.getGuild().equals(city.getGuild()) == true) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
//is from owners guild
|
|
|
|
|
|
|
|
if(GuildStatusController.isGuildLeader(player.getGuildStatus()) == false && GuildStatusController.isInnerCouncil(player.getGuildStatus()) == false) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
PlaceAssetMsg.sendPlaceAssetError(origin, 57, player.getName()); |
|
|
|
|
|
|
|
return false; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
else |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
//is not from owners guild
|
|
|
|
|
|
|
|
if(bane == null) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
//bane was null
|
|
|
|
|
|
|
|
PlaceAssetMsg.sendPlaceAssetError(origin, 57, player.getName()); |
|
|
|
|
|
|
|
return false; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
if(city == null) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
//city was null
|
|
|
|
|
|
|
|
PlaceAssetMsg.sendPlaceAssetError(origin, 57, player.getName()); |
|
|
|
|
|
|
|
return false; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
//check if player is from siege guild
|
|
|
|
|
|
|
|
if(player.getGuild().equals(bane.getOwner().getGuild()) == false) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
PlaceAssetMsg.sendPlaceAssetError(origin, 57, player.getName()); |
|
|
|
|
|
|
|
return false; |
|
|
|
return false; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
//check if player is GL or IC of the bane guild
|
|
|
|
if (city.isLocationOnCityGrid(placementInfo.getLoc()) == false) { |
|
|
|
if(GuildStatusController.isGuildLeader(player.getGuildStatus()) == false && GuildStatusController.isInnerCouncil(player.getGuildStatus()) == false) |
|
|
|
PlaceAssetMsg.sendPlaceAssetError(origin, 41, player.getName()); |
|
|
|
{ |
|
|
|
|
|
|
|
PlaceAssetMsg.sendPlaceAssetError(origin, 57, player.getName()); |
|
|
|
|
|
|
|
return false; |
|
|
|
return false; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
//cannot place on grid until bane is live
|
|
|
|
|
|
|
|
if(bane.getSiegePhase() != SiegePhase.WAR && city.isLocationOnCityGrid(placementInfo.getLoc()) == true) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
PlaceAssetMsg.sendPlaceAssetError(origin, 57, player.getName()); |
|
|
|
|
|
|
|
return false; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
if(city.isLocationWithinSiegeBounds(placementInfo.getLoc()) == false && city.isLocationOnCityZone(placementInfo.getLoc()) == false) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
PlaceAssetMsg.sendPlaceAssetError(origin, 57, player.getName()); |
|
|
|
|
|
|
|
return false; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
// Retrieve the building details we're placing
|
|
|
|
// Retrieve the building details we're placing
|
|
|
|
|
|
|
|
|
|
|
|
if (serverZone.isNPCCity() == true) { |
|
|
|
if (serverZone.isNPCCity() == true) { |
|
|
@ -1369,6 +1310,15 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { |
|
|
|
return false; |
|
|
|
return false; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (placementCollisionCheck(serverZone, origin, placementInfo)){ |
|
|
|
|
|
|
|
PlaceAssetMsg.sendPlaceAssetError(origin, 3, ""); // Conflict between proposed assets
|
|
|
|
|
|
|
|
return false; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
return true; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
private static boolean placementCollisionCheck(Zone serverZone, ClientConnection origin, PlacementInfo placementInfo) { |
|
|
|
// Overlap check
|
|
|
|
// Overlap check
|
|
|
|
|
|
|
|
|
|
|
|
for (Building building : serverZone.zoneBuildingSet) { |
|
|
|
for (Building building : serverZone.zoneBuildingSet) { |
|
|
@ -1396,16 +1346,15 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PlaceAssetMsg.sendPlaceAssetError(origin, 3, ""); // Conflict between proposed assets
|
|
|
|
PlaceAssetMsg.sendPlaceAssetError(origin, 3, ""); // Conflict between proposed assets
|
|
|
|
return false; |
|
|
|
return true; |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
return false; |
|
|
|
return true; |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
private static boolean validateCityBuildingPlacement(Zone serverZone, PlaceAssetMsg msg, ClientConnection origin, PlayerCharacter player, PlacementInfo buildingInfo) { |
|
|
|
private static boolean validateCityBuildingPlacement(Zone serverZone, PlaceAssetMsg msg, ClientConnection origin, PlayerCharacter player, PlacementInfo buildingInfo) { |
|
|
|
|
|
|
|
|
|
|
|
// Peform shared common validation first
|
|
|
|
// Perform shared common validation first
|
|
|
|
|
|
|
|
|
|
|
|
if (validateBuildingPlacement(serverZone, msg, origin, player, buildingInfo) == false) |
|
|
|
if (validateBuildingPlacement(serverZone, msg, origin, player, buildingInfo) == false) |
|
|
|
return false; |
|
|
|
return false; |
|
|
@ -1413,7 +1362,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { |
|
|
|
// Must be a player city
|
|
|
|
// Must be a player city
|
|
|
|
|
|
|
|
|
|
|
|
if (serverZone.isPlayerCity() == false) { |
|
|
|
if (serverZone.isPlayerCity() == false) { |
|
|
|
PlaceAssetMsg.sendPlaceAssetError(origin, 41, player.getName()); // Cannot place outisde a guild zone
|
|
|
|
PlaceAssetMsg.sendPlaceAssetError(origin, 41, player.getName()); // Cannot place outside a guild zone
|
|
|
|
return false; |
|
|
|
return false; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
@ -1429,7 +1378,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { |
|
|
|
// City assets must be placed on the city grid
|
|
|
|
// City assets must be placed on the city grid
|
|
|
|
|
|
|
|
|
|
|
|
if (!city.isLocationOnCityGrid(buildingInfo.getLoc())) { |
|
|
|
if (!city.isLocationOnCityGrid(buildingInfo.getLoc())) { |
|
|
|
PlaceAssetMsg.sendPlaceAssetError(origin, 1, "Assset must be placed on a City Grid"); |
|
|
|
PlaceAssetMsg.sendPlaceAssetError(origin, 52, ""); |
|
|
|
return false; |
|
|
|
return false; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|