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					@ -103,8 +103,8 @@ public class Terrain {
				@@ -103,8 +103,8 @@ public class Terrain {
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					        // Interpolate height for this position in terrain
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					        float interpolatedTerrainHeight = terrainZone.terrain.getInterpolatedTerrainHeight(terrainLoc); | 
				
			
			
		
	
		
			
				
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					        interpolatedTerrainHeight += terrainZone.worldAltitude; | 
				
			
			
		
	
		
			
				
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					        float interpolatedChildHeight = terrainZone.terrain.getInterpolatedTerrainHeight(terrainLoc); | 
				
			
			
		
	
		
			
				
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					        interpolatedChildHeight += terrainZone.worldAltitude; | 
				
			
			
		
	
		
			
				
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					        // Interpolate height for this position in parent
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					@ -113,9 +113,7 @@ public class Terrain {
				@@ -113,9 +113,7 @@ public class Terrain {
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					        // Blend between heights
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					        interpolatedTerrainHeight = interpolatedTerrainHeight + interpolatedParentTerrainHeight * (1 - terrainZone.terrain.heightBlend(terrainLoc)); | 
				
			
			
		
	
		
			
				
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					        return interpolatedTerrainHeight; | 
				
			
			
		
	
		
			
				
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					        return interpolatedChildHeight + interpolatedParentTerrainHeight * (1 - parentZone.terrain.heightBlend(parentLoc)); | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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