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Weapon field parsing

combat-2
MagicBot 9 months ago
parent
commit
55213c409b
  1. 2
      src/engine/objects/ItemTemplate.java

2
src/engine/objects/ItemTemplate.java

@ -163,7 +163,7 @@ public class ItemTemplate { @@ -163,7 +163,7 @@ public class ItemTemplate {
item_weapon_max_range = ((Double) item_weapon.get("weapon_max_range")).floatValue();
item_weapon_projectile_id = ((Long) item_weapon.get("weapon_projectile_id")).intValue();
item_weapon_projectile_speed = ((Double) item_weapon.get("weapon_projectile_speed")).floatValue();
item_weapon_combat_idle_anim = ((Long) item_weapon.get("weapon_combat_idle_anime")).intValue();
item_weapon_combat_idle_anim = ((Long) item_weapon.get("weapon_combat_idle_anim")).intValue();
JSONObject weapon_damage = (JSONObject) jsonObject.get("weapon_damage");
item_weapon_damage_type = Enum.DamageType.valueOf((String) weapon_damage.get("damage_type"));

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