forked from MagicBane/Server
MagicBot
8 months ago
3 changed files with 76 additions and 47 deletions
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@@ -0,0 +1,75 @@
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.handlers; |
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import engine.Enum; |
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import engine.exception.MsgSendException; |
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import engine.gameManager.BuildingManager; |
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import engine.net.client.ClientConnection; |
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import engine.net.client.msg.ClientNetMsg; |
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import engine.net.client.msg.PetAttackMsg; |
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import engine.objects.Mob; |
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import engine.objects.PlayerCharacter; |
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public class PetAttackMsgHandler extends AbstractClientMsgHandler { |
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public PetAttackMsgHandler() { |
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super(PetAttackMsg.class); |
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} |
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@Override |
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { |
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PlayerCharacter playerCharacter = origin.getPlayerCharacter(); |
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// Member variable declaration
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PetAttackMsg msg; |
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// Member variable assignment
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msg = (PetAttackMsg) baseMsg; |
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if (playerCharacter == null) |
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return true; |
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Mob pet = playerCharacter.getPet(); |
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if (pet == null) |
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return true; |
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if (!pet.isAlive()) |
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return true; |
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if (pet.getCombatTarget() == null) |
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return true; |
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if ((playerCharacter.inSafeZone()) |
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&& (msg.getTargetType() == Enum.GameObjectType.PlayerCharacter.ordinal())) |
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return true; |
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if (msg.getTargetType() == Enum.GameObjectType.Building.ordinal()) |
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pet.setCombatTarget(PlayerCharacter.getPlayerCharacter(msg.getTargetID())); |
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switch (msg.getTargetType()) { |
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case 53: //player character
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pet.setCombatTarget(PlayerCharacter.getPlayerCharacter(msg.getTargetID())); |
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break; |
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case 37://mob
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pet.setCombatTarget(Mob.getMob(msg.getTargetID())); |
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break; |
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case 8://mob
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pet.setCombatTarget(BuildingManager.getBuilding(msg.getTargetID())); |
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break; |
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} |
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return true; |
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} |
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} |
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