forked from MagicBane/Server
mob spawn revert
This commit is contained in:
@@ -851,7 +851,7 @@ public class MobAI {
|
||||
if (!aiAgent.despawned) {
|
||||
|
||||
if (aiAgent.getCharItemManager().getInventoryCount() > 0) {
|
||||
if (System.currentTimeMillis() > (aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_WITH_LOOT) * 0.5f) {
|
||||
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_WITH_LOOT) {
|
||||
aiAgent.despawn();
|
||||
aiAgent.deathTime = System.currentTimeMillis();
|
||||
return;
|
||||
@@ -860,21 +860,21 @@ public class MobAI {
|
||||
} else {
|
||||
//Mob's Loot has been looted.
|
||||
if (aiAgent.isHasLoot()) {
|
||||
if (System.currentTimeMillis() > (aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_ONCE_LOOTED) * 0.5f) {
|
||||
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_ONCE_LOOTED) {
|
||||
aiAgent.despawn();
|
||||
aiAgent.deathTime = System.currentTimeMillis();
|
||||
return;
|
||||
}
|
||||
//Mob never had Loot.
|
||||
} else {
|
||||
if (System.currentTimeMillis() > (aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER) * 0.5f) {
|
||||
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER) {
|
||||
aiAgent.despawn();
|
||||
aiAgent.deathTime = System.currentTimeMillis();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnTime * 1000) * 0.5f)) {
|
||||
} else if (System.currentTimeMillis() > aiAgent.deathTime + (aiAgent.spawnTime * 1000)) {
|
||||
|
||||
if (Zone.respawnQue.contains(aiAgent) == false) {
|
||||
Zone.respawnQue.add(aiAgent);
|
||||
|
||||
@@ -195,7 +195,7 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
this.loadID = rs.getInt("mob_mobbaseID");
|
||||
this.gridObjectType = GridObjectType.DYNAMIC;
|
||||
this.spawnRadius = rs.getFloat("mob_spawnRadius");
|
||||
this.spawnTime = (int)(rs.getInt("mob_spawnTime") * 0.5);
|
||||
this.spawnTime = rs.getInt("mob_spawnTime");
|
||||
this.parentZone = null;
|
||||
this.statLat = rs.getFloat("mob_spawnX");
|
||||
this.statAlt = rs.getFloat("mob_spawnY");
|
||||
|
||||
Reference in New Issue
Block a user