forked from MagicBane/Server
FOURTH AFTER ROLLBACK: error catching for attempt ot upgrade warehouses
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@@ -66,6 +66,8 @@ public class UpgradeAssetMsgHandler extends AbstractClientMsgHandler {
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Logger.error("Attempt to upgrade null building by " + player.getName());
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return true;
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}
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if(buildingToRank.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.WAREHOUSE))
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return true;
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// Early exit for building that is already ranking
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@@ -9,6 +9,7 @@
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package engine.net.client.msg;
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import engine.Enum;
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import engine.Enum.*;
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import engine.gameManager.BuildingManager;
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import engine.gameManager.ZoneManager;
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@@ -531,7 +532,10 @@ public class ManageCityAssetsMsg extends ClientNetMsg {
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else if (building.getRank() == building.getBlueprint().getMaxRank())
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this.upgradeCost = Integer.MAX_VALUE;
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else
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this.upgradeCost = building.getBlueprint().getRankCost(Math.min(building.getRank() + 1, 7));
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if(building.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.WAREHOUSE))
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this.upgradeCost = Integer.MAX_VALUE;
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else
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this.upgradeCost = building.getBlueprint().getRankCost(Math.min(building.getRank() + 1, 7));
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writer.putInt(this.upgradeCost);
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} else
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