forked from MagicBane/Server
hit chance issue resolved
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@@ -645,7 +645,10 @@ public enum CombatManager {
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errorTrack = 4;
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//Get hit chance
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float smallChance = ((atr-((atr+defense)*0.33f))/((defense-((atr+defense)*0.33f))+(atr-((atr+defense)*0.33f))));
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float constant = (atr+defense)*0.315f;
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float atrChance = atr - constant;
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float defChance = defense - constant + atrChance;
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float smallChance = atrChance/defChance;
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int chance = (int)(smallChance * 100);
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errorTrack = 5;
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