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					@ -26,6 +26,7 @@ import engine.job.JobScheduler; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.jobs.DeferredPowerJob; | 
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					import engine.jobs.DeferredPowerJob; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.jobs.FinishSpireEffectJob; | 
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					import engine.jobs.FinishSpireEffectJob; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.jobs.NoTimeJob; | 
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					import engine.jobs.NoTimeJob; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.jobs.RefreshGroupJob; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.math.Bounds; | 
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					import engine.math.Bounds; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.math.FastMath; | 
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					import engine.math.FastMath; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.math.Vector3fImmutable; | 
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					import engine.math.Vector3fImmutable; | 
				
			
			
		
	
	
		
		
			
				
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					@ -4809,15 +4810,61 @@ public class PlayerCharacter extends AbstractCharacter { | 
				
			
			
		
	
		
		
			
				
					
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					        return false; | 
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					        return false; | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    private static void forceRespawn(PlayerCharacter sourcePlayer) throws MsgSendException { | 
				
			
			
		
	
		
		
			
				
					
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					        if (sourcePlayer == null) | 
				
			
			
		
	
		
		
			
				
					
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					            return; | 
				
			
			
		
	
		
		
			
				
					
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					        if (sourcePlayer.isAlive()) { | 
				
			
			
		
	
		
		
			
				
					
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					            Logger.error("Player " + sourcePlayer.getObjectUUID() + " respawning while alive"); | 
				
			
			
		
	
		
		
			
				
					
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					            return; | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        // ResetAfterDeath player
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					        sourcePlayer.respawnLock.writeLock().lock(); | 
				
			
			
		
	
		
		
			
				
					
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					        try { | 
				
			
			
		
	
		
		
			
				
					
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					            sourcePlayer.respawn(true, false, true); | 
				
			
			
		
	
		
		
			
				
					
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					        } catch (Exception e) { | 
				
			
			
		
	
		
		
			
				
					
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					            Logger.error(e); | 
				
			
			
		
	
		
		
			
				
					
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					        } finally { | 
				
			
			
		
	
		
		
			
				
					
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					            sourcePlayer.respawnLock.writeLock().unlock(); | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        RespawnMsg msg = new RespawnMsg(); | 
				
			
			
		
	
		
		
			
				
					
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					        // Echo ResetAfterDeath message back
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					        msg.setPlayerHealth(sourcePlayer.getHealth()); | 
				
			
			
		
	
		
		
			
				
					
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					        // TODO calculate any experience loss before this point
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					        msg.setPlayerExp(sourcePlayer.getExp() + sourcePlayer.getOverFlowEXP()); | 
				
			
			
		
	
		
		
			
				
					
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					        Dispatch dispatch = Dispatch.borrow(sourcePlayer, msg); | 
				
			
			
		
	
		
		
			
				
					
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					        DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY); | 
				
			
			
		
	
		
		
			
				
					
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					        MoveToPointMsg moveMsg = new MoveToPointMsg(); | 
				
			
			
		
	
		
		
			
				
					
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					        moveMsg.setPlayer(sourcePlayer); | 
				
			
			
		
	
		
		
			
				
					
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					        moveMsg.setStartCoord(sourcePlayer.getLoc()); | 
				
			
			
		
	
		
		
			
				
					
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					        moveMsg.setEndCoord(sourcePlayer.getLoc()); | 
				
			
			
		
	
		
		
			
				
					
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					        moveMsg.setInBuilding(-1); | 
				
			
			
		
	
		
		
			
				
					
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					        moveMsg.setUnknown01(-1); | 
				
			
			
		
	
		
		
			
				
					
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					        dispatch = Dispatch.borrow(sourcePlayer, moveMsg); | 
				
			
			
		
	
		
		
			
				
					
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					        DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY); | 
				
			
			
		
	
		
		
			
				
					
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					        MovementManager.sendRWSSMsg(sourcePlayer); | 
				
			
			
		
	
		
		
			
				
					
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					        // refresh the whole group with what just happened
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					        JobScheduler.getInstance().scheduleJob(new RefreshGroupJob(sourcePlayer), MBServerStatics.LOAD_OBJECT_DELAY); | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    @Override | 
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					    @Override | 
				
			
			
		
	
		
		
			
				
					
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					    public void update() { | 
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					    public void update() { | 
				
			
			
		
	
		
		
			
				
					
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					        if (this.updateLock.writeLock().tryLock()) { | 
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					        if (this.updateLock.writeLock().tryLock()) { | 
				
			
			
		
	
		
		
			
				
					
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					            try { | 
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					            try { | 
				
			
			
		
	
		
		
			
				
					
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					                if (!this.isAlive()) | 
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					                if (!this.isAlive()) { | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					                    if((System.currentTimeMillis() - this.timestamps.get("DeathTime")) > 600000) | 
				
			
			
		
	
		
		
			
				
					
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					                        forceRespawn(this); | 
				
			
			
		
	
		
		
			
				
					
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					                    return; | 
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					                    return; | 
				
			
			
		
	
		
		
			
				
					
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					                } | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					                updateLocation(); | 
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					                updateLocation(); | 
				
			
			
		
	
		
		
			
				
					
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					                updateMovementState(); | 
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					                updateMovementState(); | 
				
			
			
		
	
		
		
			
				
					
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					                updateRegen(); | 
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					                updateRegen(); | 
				
			
			
		
	
	
		
		
			
				
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