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MobLoot usage

master
FatBoy-DOTC 2 years ago
parent
commit
5edbc81934
  1. 47
      src/engine/loot/LootManager.java

47
src/engine/loot/LootManager.java

@ -53,7 +53,9 @@ public class LootManager { @@ -53,7 +53,9 @@ public class LootManager {
}
//iterate the booty sets
RunBootySet(NPCManager._bootySetMap.get(mob.getMobBase().bootySet),mob,multiplier,inHotzone);
RunBootySet(NPCManager._bootySetMap.get(mob.bootySet),mob,multiplier,inHotzone);
if(mob.bootySet != 0) {
RunBootySet(NPCManager._bootySetMap.get(mob.bootySet), mob, multiplier, inHotzone);
}
//lastly, check mobs inventory for godly or disc runes to send a server announcement
for (Item it : mob.getInventory()) {
ItemBase ib = it.getItemBase();
@ -65,11 +67,11 @@ public class LootManager { @@ -65,11 +67,11 @@ public class LootManager {
}
}
}
private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone){
private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone) {
for(BootySetEntry bse : entries) {
for (BootySetEntry bse : entries) {
//check if chance roll is good
switch(bse.bootyType){
switch (bse.bootyType) {
case "GOLD":
if (ThreadLocalRandom.current().nextInt(100) <= (bse.dropChance * multiplier)) {
//early exit, failed to hit minimum chance roll
@ -89,34 +91,43 @@ public class LootManager { @@ -89,34 +91,43 @@ public class LootManager {
}
//iterate the booty tables and add items to mob inventory
Item toAdd = getGenTableItem(bse.lootTable, mob);
if(toAdd != null) {
if (toAdd != null) {
mob.getCharItemManager().addItemToInventory(toAdd);
}
if (inHotzone) {
Item toAddHZ = getGenTableItem(bse.lootTable + 1, mob);
if(toAddHZ != null) {
if (toAddHZ != null)
mob.getCharItemManager().addItemToInventory(toAddHZ);
}
}
break;
case "ITEM":
Item disc = Item.getItem(bse.itemBase);
if(disc != null) {
MobLoot disc = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true);
if (disc != null)
mob.getCharItemManager().addItemToInventory(disc);
}
break;
}
}
}
public static Item getGenTableItem(int genTableID, Mob mob){
public static MobLoot getGenTableItem(int genTableID, Mob mob){
if(genTableID == 0 ||mob == null){
return null;
}
Item outItem;
MobLoot outItem;
int minRollRange = mob.getParentZone().minLvl + mob.getLevel();
int maxRollRange = (mob.getParentZone().minLvl + mob.getLevel() + mob.getParentZone().maxLvl) * 2;
GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(new Random().nextInt(100));
int itemUUID = itemTables.get(selectedRow.itemTableID).getRowForRange(new Random().nextInt(maxRollRange) + minRollRange).cacheID;
if(selectedRow == null) {
return null;
}
int itemTableId = selectedRow.itemTableID;
int roll = new Random().nextInt(maxRollRange) + minRollRange;
ItemTableRow tableRow = itemTables.get(itemTableId).getRowForRange(roll);
if(tableRow == null){
return null;
}
int itemUUID = tableRow.cacheID;
if(itemUUID == 0){
return null;
}
@ -126,10 +137,12 @@ public class LootManager { @@ -126,10 +137,12 @@ public class LootManager {
ModTable suffixModTable = modTables.get(suffixTable.getRowForRange(100).modTableID);
ModTableRow prefixMod = prefixModTable.getRowForRange(new Random().nextInt(maxRollRange) + minRollRange);
ModTableRow suffixMod = suffixModTable.getRowForRange(new Random().nextInt(maxRollRange) + minRollRange);
outItem = Item.getItem(itemUUID);
outItem = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false);
String prefixAction = prefixMod.action;
if(prefixMod.action.length() > 0){
outItem.addPermanentEnchantment(prefixMod.action, prefixMod.level);
}
String suffixaction = suffixMod.action;
if(suffixMod.action.length() > 0){
outItem.addPermanentEnchantment(suffixMod.action, suffixMod.level);
}
@ -203,7 +216,7 @@ public class LootManager { @@ -203,7 +216,7 @@ public class LootManager {
}
ItemTableRow outRow = null;
for(ItemTableRow iteration : this.rows){
if(iteration.minRoll >= roll && iteration.maxRoll <= roll){
if(roll >= iteration.minRoll && roll <= iteration.maxRoll){
outRow = iteration;
}
}
@ -215,7 +228,7 @@ public class LootManager { @@ -215,7 +228,7 @@ public class LootManager {
public ModTypeTableRow getRowForRange(int roll){
ModTypeTableRow outRow = null;
for(ModTypeTableRow iteration : this.rows){
if(iteration.minRoll >= roll && iteration.maxRoll <= roll){
if(roll >= iteration.minRoll && roll <= iteration.maxRoll){
outRow = iteration;
}
}
@ -230,7 +243,7 @@ public class LootManager { @@ -230,7 +243,7 @@ public class LootManager {
}
ModTableRow outRow = null;
for(ModTableRow iteration : this.rows){
if(iteration.minRoll >= roll && iteration.maxRoll <= roll){
if(roll >= iteration.minRoll && roll <= iteration.maxRoll){
outRow = iteration;
}
}

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