forked from MagicBane/Server
MagicBot
1 year ago
1 changed files with 48 additions and 0 deletions
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package engine.net.client.handlers; |
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import engine.Enum.DispatchChannel; |
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import engine.exception.MsgSendException; |
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import engine.net.Dispatch; |
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import engine.net.DispatchMessage; |
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import engine.net.client.ClientConnection; |
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import engine.net.client.msg.AttackCmdMsg; |
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import engine.net.client.msg.ClientNetMsg; |
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import engine.net.client.msg.KeepAliveServerClientMsg; |
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import engine.objects.PlayerCharacter; |
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/* |
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* @Author: |
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* @Summary: Processes application protocol message which keeps |
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* client's tcp connection open. |
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*/ |
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public class AttackCmdMsgHandler extends AbstractClientMsgHandler { |
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public AttackCmdMsgHandler() { |
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super(AttackCmdMsg.class); |
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} |
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@Override |
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { |
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PlayerCharacter pc = origin.getPlayerCharacter(); |
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// Member variable declaration
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KeepAliveServerClientMsg msg; |
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// Member variable assignment
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msg = (KeepAliveServerClientMsg) baseMsg; |
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// Send ping to client
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Dispatch dispatch = Dispatch.borrow(pc, msg); |
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY); |
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return true; |
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} |
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} |
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