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@ -38,6 +38,11 @@ public class MobileFSM { |
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} |
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} |
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if (!CombatUtilities.inRangeToAttack(mob, target)) |
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if (!CombatUtilities.inRangeToAttack(mob, target)) |
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return; |
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return; |
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if(mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()){ |
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if(!GuardCanAggro(mob, (PlayerCharacter)mob.getCombatTarget())){ |
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mob.setCombatTarget(null); |
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} |
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} |
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switch (target.getObjectType()) { |
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switch (target.getObjectType()) { |
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case PlayerCharacter: |
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case PlayerCharacter: |
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PlayerCharacter targetPlayer = (PlayerCharacter) target; |
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PlayerCharacter targetPlayer = (PlayerCharacter) target; |
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@ -540,6 +545,9 @@ public class MobileFSM { |
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CheckForPlayerGuardAggro(mob); |
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CheckForPlayerGuardAggro(mob); |
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return; |
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return; |
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} |
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} |
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if(mob.npcOwner.getCombatTarget() != null){ |
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mob.setCombatTarget(mob.npcOwner.getCombatTarget()); |
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} |
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CheckMobMovement(mob); |
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CheckMobMovement(mob); |
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if (mob.getCombatTarget() != null) |
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if (mob.getCombatTarget() != null) |
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CheckForAttack(mob); |
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CheckForAttack(mob); |
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@ -617,8 +625,24 @@ public class MobileFSM { |
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} |
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} |
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} |
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} |
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private static Boolean GuardCanAggro(Mob mob, PlayerCharacter target) { |
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private static Boolean GuardCanAggro(Mob mob, PlayerCharacter target) { |
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//first check condemn list for aggro allowed
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if (mob.getGuild().getNation().equals(target.getGuild().getNation())) |
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if (ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().enforceKOS) { |
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return false; |
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//first check condemn list for aggro allowed (allies button is checked)
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if (ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().reverseKOS) { |
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for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) { |
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if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive()) |
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//target is listed individually
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return false; |
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if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild()) |
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//target's guild is listed
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return false; |
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if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation()) |
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//target's nation is listed
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return false; |
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} |
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return true; |
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} else{ |
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//allies button is not checked
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for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) { |
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for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) { |
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if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive()) |
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if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive()) |
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//target is listed individually
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//target is listed individually
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@ -631,12 +655,20 @@ public class MobileFSM { |
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return true; |
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return true; |
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} |
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} |
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} |
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} |
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//next check not in same nation or allied guild/nation
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if (!mob.getGuild().getNation().equals(target.getGuild().getNation())) |
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return !mob.getGuild().getAllyList().contains(target.getGuild()) || !mob.getGuild().getAllyList().contains(target.getGuild().getNation()); |
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return false; |
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return false; |
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} |
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} |
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public static void randomGuardPatrolPoint(Mob mob){ |
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public static void randomGuardPatrolPoint(Mob mob){ |
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if (mob.isMoving() == true) { |
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//early exit for a mob who is already moving to a patrol point
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//while mob moving, update lastPatrolTime so that when they stop moving the 10 second timer can begin
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mob.stopPatrolTime = System.currentTimeMillis(); |
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return; |
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} |
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//wait between 10 and 15 seconds after reaching patrol point before moving
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int patrolDelay = ThreadLocalRandom.current().nextInt(10000) + 5000; |
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if (mob.stopPatrolTime + patrolDelay > System.currentTimeMillis()) |
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//early exit while waiting to patrol again
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return; |
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float xPoint = ThreadLocalRandom.current().nextInt(400) - 200; |
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float xPoint = ThreadLocalRandom.current().nextInt(400) - 200; |
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float zPoint = ThreadLocalRandom.current().nextInt(400) - 200; |
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float zPoint = ThreadLocalRandom.current().nextInt(400) - 200; |
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Vector3fImmutable TreePos = mob.getGuild().getOwnedCity().getLoc(); |
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Vector3fImmutable TreePos = mob.getGuild().getOwnedCity().getLoc(); |
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