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shade hide

lakebane-strongholds
FatBoy-DOTC 2 months ago
parent
commit
7052da7e54
  1. 14
      src/engine/gameManager/PowersManager.java

14
src/engine/gameManager/PowersManager.java

@ -279,10 +279,6 @@ public enum PowersManager { @@ -279,10 +279,6 @@ public enum PowersManager {
// get power
PowersBase pb = PowersManager.powersBaseByToken.get(msg.getPowerUsedID());
if((pb.token == 429495514 || pb.token == 429407306) && playerCharacter.getRace().getName().toLowerCase().contains("shade")){
pb = PowersManager.powersBaseByToken.get(429397210);
}
if (pb == null) {
ChatManager.chatSayInfo(playerCharacter,
"This power is not implemented yet.");
@ -572,7 +568,6 @@ public enum PowersManager { @@ -572,7 +568,6 @@ public enum PowersManager {
// Validity checks passed, move on to casting spell
//get caster's live counter
int casterLiveCounter = playerCharacter.getLiveCounter();
// run recycle job for when cast is available again, don't bother adding the timer for CSRs
if (time > 0) {
FinishRecycleTimeJob frtj = new FinishRecycleTimeJob(playerCharacter, msg);
@ -628,10 +623,6 @@ public enum PowersManager { @@ -628,10 +623,6 @@ public enum PowersManager {
playerCharacter.setLastMovementState(playerCharacter.getMovementState());
if((pb.token == 429495514 || pb.token == 429407306) && playerCharacter.getRace().getName().contains("Shade")){
pb = PowersManager.powersBaseByToken.get(429397210);
copyMsg.setPowerUsedID(429397210);
}
// run timer job to end cast
if (time < 1) // run immediately
finishUsePower(copyMsg, playerCharacter, casterLiveCounter, targetLiveCounter);
@ -796,6 +787,11 @@ public enum PowersManager { @@ -796,6 +787,11 @@ public enum PowersManager {
if (playerCharacter == null || msg == null)
return;
if((msg.getPowerUsedID() == 429495514 || msg.getPowerUsedID() == 429407306) && playerCharacter.getRace().getName().toLowerCase().contains("shade")){
//msg.setPowerUsedID(407015607);
applyPower(playerCharacter,playerCharacter,playerCharacter.loc,407015607,msg.getNumTrains(),false);
}
if (playerCharacter.isCasting()) {
playerCharacter.update();
playerCharacter.updateStamRegen(-100);

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