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					@ -16,11 +16,13 @@ import engine.Enum.SourceType; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.gameManager.ChatManager; | 
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					import engine.gameManager.ChatManager; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.gameManager.DbManager; | 
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					import engine.gameManager.DbManager; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.powers.EffectsBase; | 
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					import engine.powers.EffectsBase; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.powers.effectmodifiers.ArmorPiercingEffectModifier; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.server.MBServerStatics; | 
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					import engine.server.MBServerStatics; | 
				
			
			
		
	
		
		
			
				
					
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					import org.pmw.tinylog.Logger; | 
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					import org.pmw.tinylog.Logger; | 
				
			
			
		
	
		
		
			
				
					
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					import java.sql.ResultSet; | 
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					import java.sql.ResultSet; | 
				
			
			
		
	
		
		
			
				
					
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					import java.sql.SQLException; | 
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					import java.sql.SQLException; | 
				
			
			
		
	
		
		
			
				
					
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					import java.util.ArrayList; | 
				
			
			
		
	
		
		
			
				
					
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					import java.util.HashSet; | 
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					import java.util.HashSet; | 
				
			
			
		
	
		
		
			
				
					
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					import java.util.Iterator; | 
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					import java.util.Iterator; | 
				
			
			
		
	
		
		
			
				
					
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					import java.util.concurrent.ConcurrentHashMap; | 
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					import java.util.concurrent.ConcurrentHashMap; | 
				
			
			
		
	
	
		
		
			
				
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					@ -305,13 +307,10 @@ public class Resists { | 
				
			
			
		
	
		
		
			
				
					
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						public float getResistedDamage(AbstractCharacter source, AbstractCharacter target, DamageType type, float damage, int trains) { | 
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						public float getResistedDamage(AbstractCharacter source, AbstractCharacter target, DamageType type, float damage, int trains) { | 
				
			
			
		
	
		
		
			
				
					
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							//handle fortitudes
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							//handle fortitudes
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							damage = handleFortitude(target, type, damage); | 
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							damage = handleFortitude(target, type, damage); | 
				
			
			
		
	
		
		
			
				
					
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							//calculate armor piercing
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							float ap = source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing,SourceType.None); | 
				
			
			
		
	
		
		
			
				
					
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							float damageAfterResists = damage * (1 - (this.getResist(type, trains) * 0.01f) + ap); | 
				
			
			
		
	
		
		
			
				
					
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							//check to see if any damage absorbers should cancel
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							//check to see if any damage absorbers should cancel
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							float apMod = 0; | 
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							if(source.getCharItemManager().getEquipped(2) != null) { | 
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								apMod = source.getCharItemManager().getEquipped(2).getArmorPiercing(); // need to get the item in players off-hand and check for armor piercing enchants
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							} | 
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							float damageAfterResists = damage * (1 - (this.getResist(type, trains) / 100) + apMod); | 
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							if (target != null) { | 
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							if (target != null) { | 
				
			
			
		
	
		
		
			
				
					
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								//debug damage shields if any found
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								//debug damage shields if any found
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								if (source.getDebug(2) && source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) { | 
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								if (source.getDebug(2) && source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) { | 
				
			
			
		
	
	
		
		
			
				
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