|  |  | @ -15,6 +15,7 @@ import engine.gameManager.*; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.job.JobContainer; |  |  |  | import engine.job.JobContainer; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.job.JobScheduler; |  |  |  | import engine.job.JobScheduler; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.jobs.UpgradeNPCJob; |  |  |  | import engine.jobs.UpgradeNPCJob; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | import engine.loot.WorkOrder; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.math.Bounds; |  |  |  | import engine.math.Bounds; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.math.Vector3f; |  |  |  | import engine.math.Vector3f; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.math.Vector3fImmutable; |  |  |  | import engine.math.Vector3fImmutable; | 
			
		
	
	
		
		
			
				
					|  |  | @ -78,6 +79,7 @@ public class NPC extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
					|  |  |  |     public int parentZoneUUID; |  |  |  |     public int parentZoneUUID; | 
			
		
	
		
		
			
				
					
					|  |  |  |     public int equipmentSetID = 0; |  |  |  |     public int equipmentSetID = 0; | 
			
		
	
		
		
			
				
					
					|  |  |  |     private int repairCost = 5; |  |  |  |     private int repairCost = 5; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |     ArrayList<WorkOrder> workOrders = new ArrayList<>(); | 
			
		
	
		
		
			
				
					
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					|  |  |  |     // New NPC constructor.  Fill in the blanks and then call
 |  |  |  |     // New NPC constructor.  Fill in the blanks and then call
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					|  |  |  |     // PERSIST.
 |  |  |  |     // PERSIST.
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