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@ -53,11 +53,14 @@ public class DestroyCityThread implements Runnable { |
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// Member variable assignment
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// Member variable assignment
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try { |
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cityZone = city.getParent(); |
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cityZone = city.getParent(); |
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newParent = cityZone.parent; |
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newParent = cityZone.parent; |
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formerGuild = city.getTOL().getGuild(); |
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formerGuild = city.getTOL().getGuild(); |
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// Former guild loses it's tree!
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Logger.info("Destroy city thread started for: " + cityZone.zoneName); |
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// Former guild loses tree!
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if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) { |
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if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) { |
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@ -83,10 +86,10 @@ public class DestroyCityThread implements Runnable { |
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} |
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} |
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} |
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} |
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Building tol = null; |
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// Build list of buildings within this parent zone
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// Build list of buildings within this parent zone
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ArrayList<Building> destroySet = new ArrayList<>(); |
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for (Building cityBuilding : cityZone.zoneBuildingSet) { |
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for (Building cityBuilding : cityZone.zoneBuildingSet) { |
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// Sanity Check in case player deletes the building
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// Sanity Check in case player deletes the building
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@ -100,13 +103,6 @@ public class DestroyCityThread implements Runnable { |
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if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE)) |
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if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE)) |
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continue; |
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continue; |
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// TOL is processed after all other structures in the city zone
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if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.TOL)) { |
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tol = cityBuilding; |
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continue; |
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} |
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// All buildings are moved to a location relative
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// All buildings are moved to a location relative
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// to their new parent zone
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// to their new parent zone
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@ -132,33 +128,27 @@ public class DestroyCityThread implements Runnable { |
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city.warehouse = null; |
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city.warehouse = null; |
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} |
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} |
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// Destroy all remaining city assets
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// Mark all auto protected buildings for destruction
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if ((cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.BARRACK) |
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if ((cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.BARRACK) || (cityBuilding.getBlueprint().isWallPiece()) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SHRINE) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.TOL) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SPIRE) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE)) |
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|| (cityBuilding.getBlueprint().isWallPiece()) |
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destroySet.add(cityBuilding); |
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|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SHRINE) |
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|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.TOL) |
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|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SPIRE) |
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|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE)) { |
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if (cityBuilding.getRank() != -1) |
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BuildingManager.setRank(cityBuilding, -1); |
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} |
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} |
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} |
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// Destroy the tol
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// Destroy set of auto-protected buildings
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if (tol != null) |
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for (Building building : destroySet) |
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BuildingManager.setRank(tol, -1); |
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if (building.getRank() != -1) |
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BuildingManager.setRank(building, -1); |
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if (city.realm != null) |
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if (city.realm != null) { |
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city.realm.removeCity(city.getObjectUUID()); |
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city.realm.removeCity(city.getObjectUUID()); |
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city.realm = null; |
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} |
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// It's now safe to delete the city zone from the database
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// It's now safe to delete the city zone from the database
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// which will cause a cascade delete of everything else
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// which will cause a cascade delete of everything else
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if (!DbManager.ZoneQueries.DELETE_ZONE(cityZone)) { |
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if (DbManager.ZoneQueries.DELETE_ZONE(cityZone) == false) { |
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Logger.error("DestroyCityThread", "Database error when deleting city zone: " + cityZone.getObjectUUID()); |
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Logger.error("DestroyCityThread", "Database error when deleting city zone: " + cityZone.getObjectUUID()); |
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return; |
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return; |
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} |
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} |
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@ -167,6 +157,10 @@ public class DestroyCityThread implements Runnable { |
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City.lastCityUpdate = System.currentTimeMillis(); |
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City.lastCityUpdate = System.currentTimeMillis(); |
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} catch (Exception e) { |
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Logger.error(e); |
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} |
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// Zone and city should vanish upon next reboot
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// Zone and city should vanish upon next reboot
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// if the codebase reaches here.
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// if the codebase reaches here.
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