| 
						
						
							
								
							
						
						
					 | 
					 | 
					@ -113,13 +113,20 @@ public enum CombatManager { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        float distanceSquared = attacker.loc.distanceSquared(target.loc); | 
					 | 
					 | 
					 | 
					        float distanceSquared = attacker.loc.distanceSquared(target.loc); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        boolean inRange = false; | 
					 | 
					 | 
					 | 
					        boolean inRange = false; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					        if(attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)){ | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        attackRange += attacker.calcHitBox(); | 
					 | 
					 | 
					 | 
					            attackRange += ((PlayerCharacter)attacker).getCharacterHeight() * 0.5f; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        }else { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            attackRange += attacker.calcHitBox(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        switch(target.getObjectType()){ | 
					 | 
					 | 
					 | 
					        switch(target.getObjectType()){ | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            case PlayerCharacter: | 
					 | 
					 | 
					 | 
					            case PlayerCharacter: | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                attackRange += ((PlayerCharacter)target).getCharacterHeight() * 0.5f; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                if(distanceSquared < attackRange * attackRange) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                    inRange = true; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                break; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            case Mob: | 
					 | 
					 | 
					 | 
					            case Mob: | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                attackRange += ((AbstractCharacter)target).calcHitBox(); | 
					 | 
					 | 
					 | 
					                attackRange += ((AbstractCharacter)target).calcHitBox(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                if(distanceSquared < attackRange * 2) | 
					 | 
					 | 
					 | 
					                if(distanceSquared < attackRange * attackRange) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    inRange = true; | 
					 | 
					 | 
					 | 
					                    inRange = true; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                break; | 
					 | 
					 | 
					 | 
					                break; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            case Building: | 
					 | 
					 | 
					 | 
					            case Building: | 
				
			
			
		
	
	
		
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
					 | 
					@ -143,6 +150,20 @@ public enum CombatManager { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                } | 
					 | 
					 | 
					 | 
					                } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            } | 
					 | 
					 | 
					 | 
					            } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            DeferredPowerJob dpj = null; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                dpj = ((PlayerCharacter) attacker).getWeaponPower(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                if (dpj != null) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                    dpj.attack(target, attackRange); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                    if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518)) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                        ((PlayerCharacter) attacker).setWeaponPower(dpj); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            // take stamina away from attacker
 | 
					 | 
					 | 
					 | 
					            // take stamina away from attacker
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if (weapon != null) { | 
					 | 
					 | 
					 | 
					            if (weapon != null) { | 
				
			
			
		
	
	
		
		
			
				
					| 
						
							
								
							
						
						
							
								
							
						
						
					 | 
					 | 
					@ -336,19 +357,6 @@ public enum CombatManager { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) damage, attackAnim); | 
					 | 
					 | 
					 | 
					                TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) damage, attackAnim); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                DispatchMessage.sendToAllInRange(target, cmm); | 
					 | 
					 | 
					 | 
					                DispatchMessage.sendToAllInRange(target, cmm); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            } | 
					 | 
					 | 
					 | 
					            } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            DeferredPowerJob dpj = null; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) { | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                dpj = ((PlayerCharacter) attacker).getWeaponPower(); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                if (dpj != null) { | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    dpj.attack(target, attackRange); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518)) | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                        ((PlayerCharacter) attacker).setWeaponPower(dpj); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                } | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            } | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        //calculate next allowed attack and update the timestamp
 | 
					 | 
					 | 
					 | 
					        //calculate next allowed attack and update the timestamp
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
	
		
		
			
				
					| 
						
							
								
							
						
						
						
					 | 
					 | 
					
  |