handle retaliate when being attacked

This commit is contained in:
2024-04-09 21:23:29 -05:00
parent 4a001179b5
commit dc81ddaba7
@@ -136,6 +136,13 @@ public enum CombatManager {
if (inRange) {
//handle retaliate
if(AbstractCharacter.IsAbstractCharacter(target)){
if(((AbstractCharacter)target).combatTarget == null){
((AbstractCharacter)target).combatTarget = attacker;
}
}
// take stamina away from attacker
if (weapon != null) {