machine gun combat fixed

This commit is contained in:
2024-05-26 21:49:36 -05:00
parent 232c381e96
commit 7ed026f088
@@ -155,6 +155,12 @@ public enum CombatManager {
} else {
attackRange += attacker.calcHitBox();
}
if(attackRange > 15 && attacker.isMoving()){
//cannot shoot bow while moving;
return;
}
switch (target.getObjectType()) {
case PlayerCharacter:
attackRange += ((PlayerCharacter) target).getCharacterHeight() * 0.5f;