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					@ -727,7 +727,7 @@ public class MobAI {
				@@ -727,7 +727,7 @@ public class MobAI {
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void CheckForAggro(Mob aiAgent) { | 
				
			
			
		
	
		
			
				
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					    private static void CheckForAggro(Mob aiAgent, boolean pets) { | 
				
			
			
		
	
		
			
				
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					        try { | 
				
			
			
		
	
		
			
				
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					@ -735,51 +735,50 @@ public class MobAI {
				@@ -735,51 +735,50 @@ public class MobAI {
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					            if (!aiAgent.isAlive()) | 
				
			
			
		
	
		
			
				
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					                return; | 
				
			
			
		
	
		
			
				
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					            if(!pets) { | 
				
			
			
		
	
		
			
				
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					                ConcurrentHashMap<Integer, Float> loadedPlayers = aiAgent.playerAgroMap; | 
				
			
			
		
	
		
			
				
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					            ConcurrentHashMap<Integer, Float> loadedPlayers = aiAgent.playerAgroMap; | 
				
			
			
		
	
		
			
				
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					                for (Entry playerEntry : loadedPlayers.entrySet()) { | 
				
			
			
		
	
		
			
				
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					            for (Entry playerEntry : loadedPlayers.entrySet()) { | 
				
			
			
		
	
		
			
				
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					                    int playerID = (int) playerEntry.getKey(); | 
				
			
			
		
	
		
			
				
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					                    PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID); | 
				
			
			
		
	
		
			
				
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					                int playerID = (int) playerEntry.getKey(); | 
				
			
			
		
	
		
			
				
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					                PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID); | 
				
			
			
		
	
		
			
				
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					                    //Player is null, let's remove them from the list.
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					                //Player is null, let's remove them from the list.
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					                    if (loadedPlayer == null) { | 
				
			
			
		
	
		
			
				
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					                        loadedPlayers.remove(playerID); | 
				
			
			
		
	
		
			
				
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					                        continue; | 
				
			
			
		
	
		
			
				
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					                    } | 
				
			
			
		
	
		
			
				
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					                if (loadedPlayer == null) { | 
				
			
			
		
	
		
			
				
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					                    loadedPlayers.remove(playerID); | 
				
			
			
		
	
		
			
				
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					                    continue; | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					                    //Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
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					                //Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
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					                    if (!loadedPlayer.isAlive() || loadedPlayer.getHidden() > 0) { | 
				
			
			
		
	
		
			
				
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					                        loadedPlayers.remove(playerID); | 
				
			
			
		
	
		
			
				
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					                        continue; | 
				
			
			
		
	
		
			
				
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					                    } | 
				
			
			
		
	
		
			
				
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					                if (!loadedPlayer.isAlive() || loadedPlayer.getHidden() > 0) { | 
				
			
			
		
	
		
			
				
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					                    loadedPlayers.remove(playerID); | 
				
			
			
		
	
		
			
				
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					                    continue; | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					                    //Can't see target, skip aggro.
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					                //Can't see target, skip aggro.
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					                    if (!aiAgent.canSee(loadedPlayer)) | 
				
			
			
		
	
		
			
				
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					                        continue; | 
				
			
			
		
	
		
			
				
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					                if (!aiAgent.canSee(loadedPlayer)) | 
				
			
			
		
	
		
			
				
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					                    continue; | 
				
			
			
		
	
		
			
				
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					                    // No aggro for this race type
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					                // No aggro for this race type
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					                    if (aiAgent.notEnemy.size() > 0 && aiAgent.notEnemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType()) == true) | 
				
			
			
		
	
		
			
				
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					                        continue; | 
				
			
			
		
	
		
			
				
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					                if (aiAgent.notEnemy.size() > 0 && aiAgent.notEnemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType()) == true) | 
				
			
			
		
	
		
			
				
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					                    continue; | 
				
			
			
		
	
		
			
				
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					                    //mob has enemies and this player race is not it
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					                //mob has enemies and this player race is not it
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					                    if (aiAgent.enemy.size() > 0 && aiAgent.enemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType()) == false) | 
				
			
			
		
	
		
			
				
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					                        continue; | 
				
			
			
		
	
		
			
				
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					                if (aiAgent.enemy.size() > 0 && aiAgent.enemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType()) == false) | 
				
			
			
		
	
		
			
				
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					                    continue; | 
				
			
			
		
	
		
			
				
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					                    if (MovementUtilities.inRangeToAggro(aiAgent, loadedPlayer)) { | 
				
			
			
		
	
		
			
				
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					                        aiAgent.setCombatTarget(loadedPlayer); | 
				
			
			
		
	
		
			
				
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					                        return; | 
				
			
			
		
	
		
			
				
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					                    } | 
				
			
			
		
	
		
			
				
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					                if (MovementUtilities.inRangeToAggro(aiAgent, loadedPlayer)) { | 
				
			
			
		
	
		
			
				
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					                    aiAgent.setCombatTarget(loadedPlayer); | 
				
			
			
		
	
		
			
				
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					                    return; | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            if (aiAgent.getCombatTarget() == null) { | 
				
			
			
		
	
		
			
				
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					            } else{ | 
				
			
			
		
	
		
			
				
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					                //look for pets to aggro if no players found to aggro
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					@ -952,7 +951,7 @@ public class MobAI {
				@@ -952,7 +951,7 @@ public class MobAI {
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					                    if (mob.behaviourType.equals(Enum.MobBehaviourType.GuardCaptain)) | 
				
			
			
		
	
		
			
				
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					                        CheckForPlayerGuardAggro(mob); | 
				
			
			
		
	
		
			
				
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					                } else { | 
				
			
			
		
	
		
			
				
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					                    CheckForAggro(mob); | 
				
			
			
		
	
		
			
				
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					                    CheckForAggro(mob,false); | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					@ -1212,9 +1211,9 @@ public class MobAI {
				@@ -1212,9 +1211,9 @@ public class MobAI {
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					                        if (mob.behaviourType == Enum.MobBehaviourType.HamletGuard) { | 
				
			
			
		
	
		
			
				
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					                            SafeGuardAggro(mob);  //safehold guard
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					                        }else { | 
				
			
			
		
	
		
			
				
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					                            CheckForAggro(mob);   //normal aggro
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					                            CheckForAggro(mob,false);   //normal aggro
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					                            if(mob.combatTarget == null) | 
				
			
			
		
	
		
			
				
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					                                SafeGuardAggro(mob); // look for pets if no players to aggro
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					                                CheckForAggro(mob,true); // look for pets if no players to aggro
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					                        } | 
				
			
			
		
	
		
			
				
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					                    } | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
	
		
			
				
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