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					@ -1446,9 +1446,9 @@ public enum CombatManager { | 
				
			
			
		
	
		
		
			
				
					
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					    public static boolean LandHit(int atr, int defense){ | 
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					    public static boolean LandHit(int atr, int defense){ | 
				
			
			
		
	
		
		
			
				
					
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					        int roll = ThreadLocalRandom.current().nextInt(101); | 
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					        int roll = ThreadLocalRandom.current().nextInt(101); | 
				
			
			
		
	
		
		
			
				
					
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					        float chance = (atr-((atr+defense)*3.15f))/((defense-((atr+defense)*3.15f))+(atr-((atr+defense)*3.15f))); | 
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					        float chance = (float)((atr-((atr+defense)*0.315))/((defense-((atr+defense)*0.315))+(atr-((atr+defense)*0.315)))); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					        int connvertedChance = (int)chance; | 
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					        int connvertedChance = (int)(chance * 100); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					        if(connvertedChance < 5) | 
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					        if(connvertedChance < 5) | 
				
			
			
		
	
		
		
			
				
					
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					            connvertedChance = 5; | 
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					            connvertedChance = 5; | 
				
			
			
		
	
	
		
		
			
				
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