@ -293,14 +293,14 @@ public enum NPCManager {
				@@ -293,14 +293,14 @@ public enum NPCManager {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        float  rankModifier  =  1  +  ( guard . getRank ( )  *  0 . 1f ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        int  primaryStat  =  0 ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if ( guard . equip  = =  null )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            guard . minDamageHandOne  =  ( int ) ( ( guard . mobBase . getDamageMin ( ) )  *  rankModifier ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            guard . maxDamageHandOne  =  ( int ) ( ( guard . mobBase . getDamageMax ( ) )  *  rankModifier ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if   ( guard . charItemManager . equipped . isEmpty ( ) )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            guard . minDamageHandOne  =  ( int )   ( ( guard . mobBase . getDamageMin ( ) )  *  rankModifier ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            guard . maxDamageHandOne  =  ( int )   ( ( guard . mobBase . getDamageMax ( ) )  *  rankModifier ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            guard . speedHandOne  =  30 . 0f ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        } else {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if  ( guard . equip . containsKey ( Enum . EquipSlotType . RHELD ) )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        }   else   {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if  ( guard . charItemManager . equipped  . containsKey ( Enum . EquipSlotType . RHELD ) )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                //has main hand weapon
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                Item  weapon  =  guard . equip . get ( Enum . EquipSlotType . RHELD ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                Item  weapon  =  guard . charItemManager . equipped  . get ( Enum . EquipSlotType . RHELD ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                if  ( weapon . template . item_primary_attr . equals ( Enum . AttributeType . Strength ) )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    primaryStat  =  guard . getStatStrCurrent ( ) ;   
				
			 
			
		
	
	
		
			
				
					
						
						
						
							
								 
							 
						
					 
				
				 
				 
				
					@ -311,9 +311,9 @@ public enum NPCManager {
				@@ -311,9 +311,9 @@ public enum NPCManager {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                guard . maxDamageHandOne  =  ( int )  ( ( guard . mobBase . getDamageMax ( )  +  weapon . template . item_weapon_damage . values ( ) . iterator ( ) . next ( ) [ 1 ] )  *  rankModifier )  +  primaryStat ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                guard . speedHandOne  =  weapon . template . item_weapon_wepspeed ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                guard . rangeHandOne  =  weapon . template . item_weapon_max_range ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            }  else  if  ( guard . equip . containsKey ( Enum . EquipSlotType . LHELD )  & &  ! ItemTemplate . isShield ( guard . equip . get ( Enum . EquipSlotType . LHELD ) . template ) )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            }  else  if  ( guard . charItemManager . equipped  . containsKey ( Enum . EquipSlotType . LHELD )  & &  ! ItemTemplate . isShield ( guard . charItemManager . equipped  . get ( Enum . EquipSlotType . LHELD ) . template ) )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                //has off hand weapon
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                Item  weapon  =  guard . equip . get ( Enum . EquipSlotType . LHELD ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                Item  weapon  =  guard . charItemManager . equipped  . get ( Enum . EquipSlotType . LHELD ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                if  ( weapon . template . item_primary_attr . equals ( Enum . AttributeType . Strength ) )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    primaryStat  =  guard . getStatStrCurrent ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                else   
				
			 
			
		
	
	
		
			
				
					
						
						
						
							
								 
							 
						
					 
				
				 
				 
				
					@ -338,7 +338,7 @@ public enum NPCManager {
				@@ -338,7 +338,7 @@ public enum NPCManager {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            dexterity  =  1 ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        int  baseDef  =  guard . mobBase . getDefenseRating ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        int  armorDefense  =  0 ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        for ( Item  equipped  :  guard . equip . values ( ) )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        for   ( Item  equipped  :  guard . charItemManager . equipped  . values ( ) )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if  ( equipped . template . item_type . equals ( Enum . ItemType . ARMOR )  | |  ItemTemplate . isShield ( equipped . template ) )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                armorDefense  + =  equipped . template . item_defense_rating ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        guard . defenseRating  =  dexterity  +  baseDef  +  armorDefense ;   
				
			 
			
		
	
	
		
			
				
					
						
						
						
							
								 
							 
						
					 
				
				 
				 
				
					@ -347,10 +347,10 @@ public enum NPCManager {
				@@ -347,10 +347,10 @@ public enum NPCManager {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    public  static  void  setAttackRatingForGuard ( Mob  guard )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        int  strength  =  guard . getStatStrCurrent ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        int  baseAtr  =  guard . mobBase . getAttackRating ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if  ( guard . equip . get ( 1 )  ! =  null )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            guard . atrHandOne  =  baseAtr  +  ( int )  ( ( strength  *  0 . 5f )  +  ( guard . equip . get ( Enum . EquipSlotType . RHELD ) . getItemBase ( ) . getPercentRequired ( )  *  4 )  +  ( guard . equip . get ( Enum . EquipSlotType . RHELD ) . getItemBase ( ) . getPercentRequired ( )  *  3 ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        else  if  ( guard . equip . get ( 2 )  ! =  null  & &  ! ItemTemplate . isShield ( guard . equip . get ( Enum . EquipSlotType . LHELD ) . template ) )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            guard . atrHandTwo  =  baseAtr  +  ( int )  ( ( strength  *  0 . 5f )  +  ( guard . equip . get ( Enum . EquipSlotType . LHELD ) . getItemBase ( ) . getPercentRequired ( )  *  4 )  +  ( guard . equip . get ( Enum . EquipSlotType . LHELD ) . getItemBase ( ) . getPercentRequired ( )  *  3 ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if  ( guard . charItemManager . equipped  . get ( Enum . EquipSlotType . RHELD )  ! =  null )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            guard . atrHandOne  =  baseAtr  +  ( int )  ( ( strength  *  0 . 5f )  +  ( guard . charItemManager . equipped  . get ( Enum . EquipSlotType . RHELD ) . getItemBase ( ) . getPercentRequired ( )  *  4 )  +  ( guard . charItemManager . equipped  . get ( Enum . EquipSlotType . RHELD ) . getItemBase ( ) . getPercentRequired ( )  *  3 ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        else  if  ( guard . charItemManager . equipped  . get ( Enum . EquipSlotType . LHELD )  ! =  null  & &  ! ItemTemplate . isShield ( guard . charItemManager . equipped  . get ( Enum . EquipSlotType . LHELD ) . template ) )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            guard . atrHandTwo  =  baseAtr  +  ( int )  ( ( strength  *  0 . 5f )  +  ( guard . charItemManager . equipped  . get ( Enum . EquipSlotType . LHELD ) . getItemBase ( ) . getPercentRequired ( )  *  4 )  +  ( guard . charItemManager . equipped  . get ( Enum . EquipSlotType . LHELD ) . getItemBase ( ) . getPercentRequired ( )  *  3 ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        else   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            guard . atrHandOne  =  baseAtr ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    }   
				
			 
			
		
	
	
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
				
				 
				 
				
					@ -424,10 +424,10 @@ public enum NPCManager {
				@@ -424,10 +424,10 @@ public enum NPCManager {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    public  static  void  applyEquipmentResists ( Mob  mob ) {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if  ( mob . equip  = =  null )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if  ( mob . charItemManager . equipped . isEmpty ( ) )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            return ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        for  ( Item  equipped  :  mob . equip . values ( ) )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        for  ( Item  equipped  :  mob . charItemManager . equipped  . values ( ) )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if  ( equipped . template . item_type . equals ( Enum . ItemType . ARMOR ) )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                mob . resists . setResist ( Enum . SourceType . SLASHING ,  mob . resists . getResist ( Enum . SourceType . SLASHING ,  0 )  +  equipped . template . combat_attack_resist . get ( "SLASHING" ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                mob . resists . setResist ( Enum . SourceType . CRUSHING ,  mob . resists . getResist ( Enum . SourceType . CRUSHING ,  0 )  +  equipped . template . combat_attack_resist . get ( "CRUSHING" ) ) ;