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@ -135,7 +135,7 @@ public enum LootManager {
@@ -135,7 +135,7 @@ public enum LootManager {
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break; |
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case "ITEM": |
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GenerateInventoryDrop(mob, bse, multiplier); |
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GenerateInventoryDrop(mob, bse); |
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break; |
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} |
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} |
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@ -363,13 +363,13 @@ public enum LootManager {
@@ -363,13 +363,13 @@ public enum LootManager {
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} |
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} |
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public static void GenerateInventoryDrop(Mob mob, BootySetEntry bse, float multiplier) { |
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public static void GenerateInventoryDrop(Mob mob, BootySetEntry bse) { |
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int chanceRoll = ThreadLocalRandom.current().nextInt(99) + 1; |
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int chanceRoll = ThreadLocalRandom.current().nextInt(100); |
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//early exit, failed to hit minimum chance roll
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if (chanceRoll > bse.dropChance * multiplier) |
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if (chanceRoll > bse.dropChance) |
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return; |
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MobLoot lootItem = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true); |
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