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					@ -135,7 +135,7 @@ public enum LootManager {
				@@ -135,7 +135,7 @@ public enum LootManager {
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					                    break; | 
				
			
			
		
	
		
			
				
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					                case "ITEM": | 
				
			
			
		
	
		
			
				
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					                    GenerateInventoryDrop(mob, bse, multiplier); | 
				
			
			
		
	
		
			
				
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					                    GenerateInventoryDrop(mob, bse); | 
				
			
			
		
	
		
			
				
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					                    break; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
	
		
			
				
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					@ -363,13 +363,13 @@ public enum LootManager {
				@@ -363,13 +363,13 @@ public enum LootManager {
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    public static void GenerateInventoryDrop(Mob mob, BootySetEntry bse, float multiplier) { | 
				
			
			
		
	
		
			
				
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					    public static void GenerateInventoryDrop(Mob mob, BootySetEntry bse) { | 
				
			
			
		
	
		
			
				
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					        int chanceRoll = ThreadLocalRandom.current().nextInt(99) + 1; | 
				
			
			
		
	
		
			
				
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					        int chanceRoll = ThreadLocalRandom.current().nextInt(100); | 
				
			
			
		
	
		
			
				
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					        //early exit, failed to hit minimum chance roll
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					        if (chanceRoll > bse.dropChance * multiplier) | 
				
			
			
		
	
		
			
				
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					        if (chanceRoll > bse.dropChance) | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					        MobLoot lootItem = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true); | 
				
			
			
		
	
	
		
			
				
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