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alternative loot drop limitation

master
FatBoy-DOTC 1 year ago
parent
commit
8fb6c43c66
  1. 7
      src/engine/gameManager/LootManager.java

7
src/engine/gameManager/LootManager.java

@ -338,7 +338,7 @@ public enum LootManager {
public static void GenerateEquipmentDrop(Mob mob) { public static void GenerateEquipmentDrop(Mob mob) {
//do equipment here //do equipment here
int dropCount = 0;
if (mob.getEquip() != null) if (mob.getEquip() != null)
for (MobEquipment me : mob.getEquip().values()) { for (MobEquipment me : mob.getEquip().values()) {
@ -353,11 +353,12 @@ public enum LootManager {
MobLoot ml = new MobLoot(mob, me.getItemBase(), false); MobLoot ml = new MobLoot(mob, me.getItemBase(), false);
if (ml != null) { if (ml != null && dropCount < 1) {
ml.setIsID(true); ml.setIsID(true);
ml.setDurabilityCurrent((short) (ml.getDurabilityCurrent() - ThreadLocalRandom.current().nextInt(5) + 1)); ml.setDurabilityCurrent((short) (ml.getDurabilityCurrent() - ThreadLocalRandom.current().nextInt(5) + 1));
mob.getCharItemManager().addItemToInventory(ml); mob.getCharItemManager().addItemToInventory(ml);
break; // Exit on first successful roll. dropCount = 1;
//break; // Exit on first successful roll.
} }
} }
} }

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