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@ -78,7 +78,7 @@ public class LootManager { |
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} |
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} |
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private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone, boolean fromDeath) { |
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private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone, boolean fromDeath) { |
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if (fromDeath) { |
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if (fromDeath) { |
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DropEquipment(mob,multiplier); |
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DropEquipment(mob, multiplier); |
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return; |
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return; |
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} |
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} |
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Boolean hasRolledForGlass = false; |
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Boolean hasRolledForGlass = false; |
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@ -87,17 +87,16 @@ public class LootManager { |
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for (BootySetEntry bse : entries) { |
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for (BootySetEntry bse : entries) { |
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switch (bse.bootyType) { |
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switch (bse.bootyType) { |
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case "GOLD": |
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case "GOLD": |
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GenerateGoldDrop(mob,bse,multiplier); |
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GenerateGoldDrop(mob, bse, multiplier); |
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break; |
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break; |
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case "LOOT": |
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case "LOOT": |
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GenerateNormalLootDrop(mob,bse,multiplier,false); |
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GenerateNormalLootDrop(mob, bse, multiplier, false); |
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if (inHotzone && mob.level < 80) { |
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if (inHotzone && mob.level < 80) { |
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if (generalItemTables.containsKey(bse.lootTable + 1)) { |
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if (generalItemTables.containsKey(bse.lootTable + 1)) { |
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//GenerateHotzoneLootDrop(mob, bse, multiplier);
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hotzoneTable = bse.lootTable + 1; |
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hotzoneTable = bse.lootTable + 1; |
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} |
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} |
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} |
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} |
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if(mob.level < 80){ |
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if (mob.level < 80) { |
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if (inHotzone && hasExtraRolled == false) { |
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if (inHotzone && hasExtraRolled == false) { |
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RollLootTableForHotzone(mob, bse); |
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RollLootTableForHotzone(mob, bse); |
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hasExtraRolled = true; |
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hasExtraRolled = true; |
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@ -105,11 +104,11 @@ public class LootManager { |
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} |
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} |
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break; |
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break; |
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case "ITEM": |
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case "ITEM": |
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GenerateItemLootDrop(mob,bse,multiplier); |
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GenerateItemLootDrop(mob, bse, multiplier); |
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break; |
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break; |
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} |
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} |
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} |
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} |
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if(inHotzone && hasRolledForGlass == false){ |
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if (inHotzone && hasRolledForGlass == false) { |
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RollForGlass(mob); |
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RollForGlass(mob); |
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} |
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} |
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if (hotzoneTable != 0) { |
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if (hotzoneTable != 0) { |
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@ -131,11 +130,11 @@ public class LootManager { |
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} |
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} |
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MobLoot outItem; |
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MobLoot outItem; |
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int genRoll; |
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int genRoll; |
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if(isHotzone){ |
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//if(isHotzone){
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genRoll = ThreadLocalRandom.current().nextInt(32) + 77; |
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// genRoll = ThreadLocalRandom.current().nextInt(32) + 77;
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} else { |
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//} else {
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genRoll = new Random().nextInt(100) + 1; |
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genRoll = new Random().nextInt(100) + 1; |
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} |
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//}
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GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll); |
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GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll); |
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if (selectedRow == null) { |
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if (selectedRow == null) { |
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return null; |
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return null; |
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@ -212,7 +211,7 @@ public class LootManager { |
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} |
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} |
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public static void GenerateGoldDrop(Mob mob, BootySetEntry bse, float multiplier){ |
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public static void GenerateGoldDrop(Mob mob, BootySetEntry bse, float multiplier){ |
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int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1; |
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int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1; |
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if (chanceRoll > bse.dropChance) { |
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if (chanceRoll > bse.dropChance * multiplier) { |
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//early exit, failed to hit minimum chance roll OR booty was generated from mob's death
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//early exit, failed to hit minimum chance roll OR booty was generated from mob's death
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return; |
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return; |
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} |
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} |
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@ -233,7 +232,7 @@ public class LootManager { |
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return; |
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return; |
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} |
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} |
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//iterate the booty tables and add items to mob inventory
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//iterate the booty tables and add items to mob inventory
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MobLoot toAdd = getGenTableItem(bse.lootTable, mob,inHotzone); |
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MobLoot toAdd = getGenTableItem(bse.lootTable, mob,false); |
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if (toAdd != null) { |
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if (toAdd != null) { |
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if(toAdd.getPrefix() == null && toAdd.getSuffix() == null){ |
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if(toAdd.getPrefix() == null && toAdd.getSuffix() == null){ |
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toAdd.setIsID(true); |
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toAdd.setIsID(true); |
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@ -248,11 +247,6 @@ public class LootManager { |
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} |
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} |
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public static void GenerateHotzoneLootDrop(Mob mob, int tableID, float multiplier){ |
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public static void GenerateHotzoneLootDrop(Mob mob, int tableID, float multiplier){ |
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int lootTableID = tableID; |
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int lootTableID = tableID; |
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//int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1;
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//if (chanceRoll > bse.dropChance * multiplier) {
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//early exit, failed to hit minimum chance roll
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// return;
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//}
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MobLoot toAdd = getGenTableItem(lootTableID, mob, false); |
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MobLoot toAdd = getGenTableItem(lootTableID, mob, false); |
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if (toAdd != null) { |
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if (toAdd != null) { |
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if (toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix() != null && toAdd.getSuffix().isEmpty() == true) { |
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if (toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix() != null && toAdd.getSuffix().isEmpty() == true) { |
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