forked from MagicBane/Server
Project reformat.
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@@ -1,14 +1,13 @@
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package engine.mobileAI.Threads;
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import engine.gameManager.ConfigManager;
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import engine.mobileAI.MobAI;
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import engine.gameManager.ZoneManager;
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import engine.mobileAI.MobAI;
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import engine.objects.Mob;
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import engine.objects.Zone;
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import engine.server.MBServerStatics;
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import org.pmw.tinylog.Logger;
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public class MobAIThread implements Runnable{
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public class MobAIThread implements Runnable {
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public static int AI_BASE_AGGRO_RANGE = 60;
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public static int AI_DROP_AGGRO_RANGE = 60;
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public static int AI_PULSE_MOB_THRESHOLD = 200;
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@@ -25,7 +24,7 @@ public class MobAIThread implements Runnable{
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public void run() {
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//cache config value for mobile casting delay
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AI_CAST_FREQUENCY = Float.parseFloat(ConfigManager.MB_AI_CAST_FREQUENCY.getValue());
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AI_BASE_AGGRO_RANGE = (int)(60 * Float.parseFloat(ConfigManager.MB_AI_AGGRO_RANGE.getValue()));
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AI_BASE_AGGRO_RANGE = (int) (60 * Float.parseFloat(ConfigManager.MB_AI_AGGRO_RANGE.getValue()));
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while (true) {
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for (Zone zone : ZoneManager.getAllZones()) {
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@@ -42,6 +41,7 @@ public class MobAIThread implements Runnable{
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}
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}
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}
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public static void startAIThread() {
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Thread aiThread;
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aiThread = new Thread(new MobAIThread());
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@@ -8,6 +8,7 @@
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package engine.mobileAI.Threads;
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import engine.objects.Mob;
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import org.pmw.tinylog.Logger;
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