forked from MagicBane/Server
Project reformat.
This commit is contained in:
+44
-44
@@ -1037,13 +1037,13 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
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}
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public void recalculateStats() {
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if(this.isPlayerGuard()){
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if (this.isPlayerGuard()) {
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NPCManager.setMaxHealthForGuard(this);
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NPCManager.setAttackRatingForGuard(this);
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NPCManager.setDefenseForGuard(this);
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NPCManager.setDamageAndSpeedForGuard(this);
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NPCManager.applyGuardStanceModifiers(this);
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}else {
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} else {
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try {
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calculateAtrDefenseDamage();
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@@ -1061,64 +1061,64 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
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} catch (Exception e) {
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Logger.error(e.getMessage());
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}
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if(this.isSiege())
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if (this.isSiege())
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this.healthMax = 10000;
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Resists.calculateResists(this);
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}
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public void calculateMaxHealthManaStamina() {
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float h;
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float m;
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float s;
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float h;
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float m;
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float s;
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h = this.mobBase.getHealthMax();
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if (this.isPet()) {
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h = this.level * 0.5f * 120;
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}
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m = this.statSpiCurrent;
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s = this.statConCurrent;
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h = this.mobBase.getHealthMax();
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if (this.isPet()) {
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h = this.level * 0.5f * 120;
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}
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m = this.statSpiCurrent;
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s = this.statConCurrent;
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// Apply any bonuses from runes and effects
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// Apply any bonuses from runes and effects
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if (this.bonuses != null) {
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h += this.bonuses.getFloat(ModType.HealthFull, SourceType.NONE);
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m += this.bonuses.getFloat(ModType.ManaFull, SourceType.NONE);
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s += this.bonuses.getFloat(ModType.StaminaFull, SourceType.NONE);
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if (this.bonuses != null) {
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h += this.bonuses.getFloat(ModType.HealthFull, SourceType.NONE);
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m += this.bonuses.getFloat(ModType.ManaFull, SourceType.NONE);
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s += this.bonuses.getFloat(ModType.StaminaFull, SourceType.NONE);
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//apply effects percent modifiers. DO THIS LAST!
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//apply effects percent modifiers. DO THIS LAST!
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h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.NONE));
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m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.NONE));
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s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.NONE));
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}
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h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.NONE));
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m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.NONE));
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s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.NONE));
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}
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// Set max health, mana and stamina
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// Set max health, mana and stamina
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if (h > 0)
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this.healthMax = h;
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else
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this.healthMax = 1;
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if (h > 0)
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this.healthMax = h;
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else
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this.healthMax = 1;
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if (m > -1)
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this.manaMax = m;
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else
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this.manaMax = 0;
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if (m > -1)
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this.manaMax = m;
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else
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this.manaMax = 0;
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if (s > -1)
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this.staminaMax = s;
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else
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this.staminaMax = 0;
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if (s > -1)
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this.staminaMax = s;
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else
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this.staminaMax = 0;
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// Update health, mana and stamina if needed
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// Update health, mana and stamina if needed
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if (this.getHealth() > this.healthMax)
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this.setHealth(this.healthMax);
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if (this.getHealth() > this.healthMax)
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this.setHealth(this.healthMax);
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if (this.mana.get() > this.manaMax)
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this.mana.set(this.manaMax);
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if (this.mana.get() > this.manaMax)
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this.mana.set(this.manaMax);
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if (this.stamina.get() > this.staminaMax)
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this.stamina.set(staminaMax);
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if (this.stamina.get() > this.staminaMax)
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this.stamina.set(staminaMax);
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}
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@@ -1885,9 +1885,9 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
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}
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}
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public Boolean isGuard(){
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public Boolean isGuard() {
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switch(this.behaviourType){
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switch (this.behaviourType) {
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case GuardMinion:
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case GuardCaptain:
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case GuardWallArcher:
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