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					@ -198,9 +198,9 @@ public class MobileFSM {
				@@ -198,9 +198,9 @@ public class MobileFSM {
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					            } else  if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1) { | 
				
			
			
		
	
		
			
				
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					                mob.lastPatrolPointIndex = 0; | 
				
			
			
		
	
		
			
				
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					                mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex); | 
				
			
			
		
	
		
			
				
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					                mob.lastPatrolPointIndex += 1; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            MovementUtilities.aiMove(mob, mob.destination, true); | 
				
			
			
		
	
		
			
				
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					            mob.lastPatrolPointIndex += 1; | 
				
			
			
		
	
		
			
				
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					            if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) { | 
				
			
			
		
	
		
			
				
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					                for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) { | 
				
			
			
		
	
		
			
				
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					                    //make sure mob is out of combat stance
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					@ -312,6 +312,8 @@ public class MobileFSM {
				@@ -312,6 +312,8 @@ public class MobileFSM {
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					        if (mob.despawned && mob.isPlayerGuard) { | 
				
			
			
		
	
		
			
				
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					            //override for guards
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					            CheckForRespawn(mob); | 
				
			
			
		
	
		
			
				
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					            //check to send mob home for player guards to prevent exploit of dragging guards away and then teleporting
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					            CheckToSendMobHome(mob); | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        if (!mob.isAlive()) { | 
				
			
			
		
	
	
		
			
				
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