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Aggro fields combined in RunAfterLoad

master
MagicBot 2 years ago
parent
commit
97165bbdfe
  1. 12
      src/engine/objects/Mob.java

12
src/engine/objects/Mob.java

@ -1968,6 +1968,18 @@ public class Mob extends AbstractIntelligenceAgent {
this.equip = new HashMap<>(0); this.equip = new HashMap<>(0);
} }
// Combine mobbase and mob aggro arrays into one bitvector
this.notEnemy.addAll(this.getMobBase().notEnemy);
if (this.notEnemy.size() > 1)
this.notEnemy.remove(MonsterType.NONE);
this.enemy.addAll(this.getMobBase().enemy);
if (this.enemy.size() > 1)
this.enemy.remove(MonsterType.NONE);
try { try {
NPCManager.applyRuneSetEffects(this); NPCManager.applyRuneSetEffects(this);
recalculateStats(); recalculateStats();

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