| 
						
						
							
								
							
						
						
					 | 
					 | 
					@ -49,10 +49,15 @@ public class MobileFSMManager { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        }; | 
					 | 
					 | 
					 | 
					        }; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        alive = true; | 
					 | 
					 | 
					 | 
					        alive = true; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        //assign the AI varibales base don difficulty scaling from config file:
 | 
					 | 
					 | 
					 | 
					        //assign the AI varibales base don difficulty scaling from config file:
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        float difficulty = Float.parseFloat(ConfigManager.MB_MOB_DIFFICULTY.getValue()); | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        AI_BASE_AGGRO_RANGE = (int)(100 * difficulty); // range at which aggressive mobs will attack you
 | 
					 | 
					 | 
					 | 
					        float difficulty = Float.parseFloat(ConfigManager.MB_AI_AGGRO_RANGE.getValue()); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        AI_POWER_DIVISOR = (int)(20 * (1.5f-difficulty)); //duration between mob casts
 | 
					 | 
					 | 
					 | 
					        AI_BASE_AGGRO_RANGE = (int) (100 * difficulty); // range at which aggressive mobs will attack you
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        difficulty = Float.parseFloat(ConfigManager.MB_AI_CAST_FREQUENCY.getValue()); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        AI_POWER_DIVISOR = (int) (20 * (1.5f - difficulty)); //duration between mob casts
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        Thread t = new Thread(worker, "MobileFSMManager"); | 
					 | 
					 | 
					 | 
					        Thread t = new Thread(worker, "MobileFSMManager"); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        t.start(); | 
					 | 
					 | 
					 | 
					        t.start(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    } | 
					 | 
					 | 
					 | 
					    } | 
				
			
			
		
	
	
		
		
			
				
					| 
						
							
								
							
						
						
						
					 | 
					 | 
					
  |