forked from MagicBane/Server
Unified Combat System
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@@ -3,7 +3,7 @@ package engine.net.client.handlers;
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import engine.Enum;
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import engine.exception.MsgSendException;
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import engine.gameManager.BuildingManager;
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import engine.gameManager.CombatManager;
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import engine.gameManager.FinalCombatManager;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.AttackCmdMsg;
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import engine.net.client.msg.ClientNetMsg;
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@@ -70,15 +70,16 @@ public class AttackCmdMsgHandler extends AbstractClientMsgHandler {
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//put in combat if not already
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if (!playerCharacter.isCombat())
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CombatManager.toggleCombat(true, origin);
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if (!playerCharacter.isCombat()) {
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//CombatManager.toggleCombat(true, origin);
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FinalCombatManager.toggleCombat(true,origin);
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}
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//make character stand if sitting
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if (playerCharacter.isSit())
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CombatManager.toggleSit(false, origin);
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FinalCombatManager.toggleSit(false, origin);
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CombatManager.AttackTarget(playerCharacter, target);
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FinalCombatManager.combatCycle(playerCharacter,target);
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return true;
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}
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