Unified Combat System

This commit is contained in:
2024-03-17 15:56:47 -05:00
parent 836c076884
commit 9d7f2f39fe
10 changed files with 481 additions and 1759 deletions
@@ -12,7 +12,7 @@ package engine.powers.poweractions;
import engine.Enum;
import engine.Enum.ItemType;
import engine.gameManager.ChatManager;
import engine.gameManager.CombatManager;
import engine.gameManager.FinalCombatManager;
import engine.math.Vector3fImmutable;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
@@ -132,7 +132,7 @@ public class StealPowerAction extends AbstractPowerAction {
ownerPC.setLastPlayerAttackTime();
//Handle target attacking back if in combat and has no other target
CombatManager.handleRetaliate(ownerAC, sourcePlayer);
FinalCombatManager.handleRetaliate(ownerAC, sourcePlayer);
} else
return;