forked from MagicBane/Server
Unified Combat System
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@@ -12,7 +12,7 @@ package engine.powers.poweractions;
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import engine.Enum;
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import engine.Enum.ItemType;
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import engine.gameManager.ChatManager;
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import engine.gameManager.CombatManager;
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import engine.gameManager.FinalCombatManager;
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import engine.math.Vector3fImmutable;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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@@ -132,7 +132,7 @@ public class StealPowerAction extends AbstractPowerAction {
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ownerPC.setLastPlayerAttackTime();
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//Handle target attacking back if in combat and has no other target
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CombatManager.handleRetaliate(ownerAC, sourcePlayer);
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FinalCombatManager.handleRetaliate(ownerAC, sourcePlayer);
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} else
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return;
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