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					@ -309,7 +309,7 @@ public enum LootManager { | 
				
			
			
		
	
		
		
			
				
					
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					        if(mob.getObjectType().ordinal() == 52) { //52 = player character
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					        if(mob.getObjectType().ordinal() == 52) { //52 = player character
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					            itemTableRoll = ThreadLocalRandom.current().nextInt(1,320 + 1); | 
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					            itemTableRoll = ThreadLocalRandom.current().nextInt(1,320 + 1); | 
				
			
			
		
	
		
		
			
				
					
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					        } else{ | 
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					        } else{ | 
				
			
			
		
	
		
		
			
				
					
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					            itemTableRoll = TableRoll(mob.level * 2); | 
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					            itemTableRoll = TableRoll(mob.level); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        ItemTableEntry tableRow = ItemTableEntry.rollTable(itemTableId, itemTableRoll); | 
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					        ItemTableEntry tableRow = ItemTableEntry.rollTable(itemTableId, itemTableRoll); | 
				
			
			
		
	
		
		
			
				
					
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					        if (tableRow == null) | 
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					        if (tableRow == null) | 
				
			
			
		
	
	
		
		
			
				
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					@ -381,7 +381,7 @@ public enum LootManager { | 
				
			
			
		
	
		
		
			
				
					
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					        if(mob.getObjectType().ordinal() == 52) { | 
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					        if(mob.getObjectType().ordinal() == 52) { | 
				
			
			
		
	
		
		
			
				
					
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					            prefixTableRoll = ThreadLocalRandom.current().nextInt(1,320 + 1); | 
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					            prefixTableRoll = ThreadLocalRandom.current().nextInt(1,320 + 1); | 
				
			
			
		
	
		
		
			
				
					
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					        } else{ | 
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					        } else{ | 
				
			
			
		
	
		
		
			
				
					
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					            prefixTableRoll = TableRoll(mob.level * 2); | 
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					            prefixTableRoll = TableRoll(mob.level); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        ModTableEntry prefixMod = ModTableEntry.rollTable(prefixTable.modTableID, prefixTableRoll); | 
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					        ModTableEntry prefixMod = ModTableEntry.rollTable(prefixTable.modTableID, prefixTableRoll); | 
				
			
			
		
	
		
		
			
				
					
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					@ -413,7 +413,7 @@ public enum LootManager { | 
				
			
			
		
	
		
		
			
				
					
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					        if(mob.getObjectType().ordinal() == 52) { | 
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					        if(mob.getObjectType().ordinal() == 52) { | 
				
			
			
		
	
		
		
			
				
					
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					            suffixTableRoll = ThreadLocalRandom.current().nextInt(1,320 + 1); | 
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					            suffixTableRoll = ThreadLocalRandom.current().nextInt(1,320 + 1); | 
				
			
			
		
	
		
		
			
				
					
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					        } else{ | 
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					        } else{ | 
				
			
			
		
	
		
		
			
				
					
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					            suffixTableRoll = TableRoll(mob.level * 2); | 
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					            suffixTableRoll = TableRoll(mob.level); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        ModTableEntry suffixMod = ModTableEntry.rollTable(suffixTable.modTableID, suffixTableRoll); | 
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					        ModTableEntry suffixMod = ModTableEntry.rollTable(suffixTable.modTableID, suffixTableRoll); | 
				
			
			
		
	
		
		
			
				
					
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					@ -430,18 +430,34 @@ public enum LootManager { | 
				
			
			
		
	
		
		
			
				
					
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					    public static int TableRoll(int mobLevel) { | 
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					    public static int TableRoll(int mobLevel) { | 
				
			
			
		
	
		
		
			
				
					
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					        if(mobLevel > 65) | 
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					        int rank = (int)(mobLevel * 0.1f); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            mobLevel = 65; | 
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					        int min = 50; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        int max = 100; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        int max = (int) (4.882 * mobLevel + 127.0); | 
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					        switch(rank){ | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            case 1: | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        if (max > 319) | 
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					                min = 200; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            max = 319; | 
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					                max = 250; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                break; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        int min = (int) (4.469 * mobLevel - 3.469); | 
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					            case 2: | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                min = 210; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        if (min < 140) | 
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					                max = 275; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            min = 140; | 
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					                break; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					            case 3: | 
				
			
			
		
	
		
		
			
				
					
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					                min = 220; | 
				
			
			
		
	
		
		
			
				
					
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					                max = 300; | 
				
			
			
		
	
		
		
			
				
					
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					                break; | 
				
			
			
		
	
		
		
			
				
					
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					            case 4: | 
				
			
			
		
	
		
		
			
				
					
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					                min = 230; | 
				
			
			
		
	
		
		
			
				
					
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					                max = 320; | 
				
			
			
		
	
		
		
			
				
					
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					                break; | 
				
			
			
		
	
		
		
			
				
					
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					            case 5: | 
				
			
			
		
	
		
		
			
				
					
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					            case 6: | 
				
			
			
		
	
		
		
			
				
					
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					            case 7: | 
				
			
			
		
	
		
		
			
				
					
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					            case 8: | 
				
			
			
		
	
		
		
			
				
					
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					                min = 240; | 
				
			
			
		
	
		
		
			
				
					
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					                max = 320; | 
				
			
			
		
	
		
		
			
				
					
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					                break; | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        int roll = ThreadLocalRandom.current().nextInt(min, max + 1); | 
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					        int roll = ThreadLocalRandom.current().nextInt(min, max + 1); | 
				
			
			
		
	
		
		
			
				
					
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