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					@ -4861,6 +4861,9 @@ public class PlayerCharacter extends AbstractCharacter { | 
				
			
			
		
	
		
		
			
				
					
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					            try { | 
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					            try { | 
				
			
			
		
	
		
		
			
				
					
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					                if (!this.isAlive()) { | 
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					                if (!this.isAlive()) { | 
				
			
			
		
	
		
		
			
				
					
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					                    if(!this.timestamps.containsKey("DeathTime")){ | 
				
			
			
		
	
		
		
			
				
					
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					                        this.timestamps.put("DeathTime",System.currentTimeMillis()); | 
				
			
			
		
	
		
		
			
				
					
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					                    } | 
				
			
			
		
	
		
		
			
				
					
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					                    if((System.currentTimeMillis() - this.timestamps.get("DeathTime")) > 600000) | 
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					                    if((System.currentTimeMillis() - this.timestamps.get("DeathTime")) > 600000) | 
				
			
			
		
	
		
		
			
				
					
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					                        forceRespawn(this); | 
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					                        forceRespawn(this); | 
				
			
			
		
	
		
		
			
				
					
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					                    return; | 
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					                    return; | 
				
			
			
		
	
	
		
		
			
				
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