forked from MagicBane/Server
FatBoy-DOTC
1 year ago
6 changed files with 6 additions and 174 deletions
@ -1,129 +0,0 @@ |
|||||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
|
||||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
|
||||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
|
||||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
|
||||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
|
||||||
// Magicbane Emulator Project © 2013 - 2022
|
|
||||||
// www.magicbane.com
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
package engine.devcmd.cmds; |
|
||||||
|
|
||||||
import engine.ai.MobileFSMManager; |
|
||||||
import engine.devcmd.AbstractDevCmd; |
|
||||||
import engine.gameManager.DbManager; |
|
||||||
import engine.objects.AbstractGameObject; |
|
||||||
import engine.objects.PlayerCharacter; |
|
||||||
import engine.server.MBServerStatics; |
|
||||||
|
|
||||||
/** |
|
||||||
* @author Steve |
|
||||||
* |
|
||||||
*/ |
|
||||||
public class SetAICmd extends AbstractDevCmd { |
|
||||||
|
|
||||||
public SetAICmd() { |
|
||||||
super("setAI"); |
|
||||||
this.addCmdString("ai"); |
|
||||||
} |
|
||||||
|
|
||||||
@Override |
|
||||||
protected void _doCmd(PlayerCharacter pc, String[] words, |
|
||||||
AbstractGameObject target) { |
|
||||||
if (words.length < 2){ |
|
||||||
this.sendUsage(pc); |
|
||||||
return; |
|
||||||
} |
|
||||||
|
|
||||||
int amount; |
|
||||||
|
|
||||||
try{ |
|
||||||
amount = Integer.valueOf(words[1]); |
|
||||||
}catch (NumberFormatException e) { |
|
||||||
this.throwbackError(pc, "Failed to parse amount"); |
|
||||||
return; |
|
||||||
} |
|
||||||
|
|
||||||
switch(words[0]){ |
|
||||||
case "angle" : |
|
||||||
float angle = Float.parseFloat(words[1]); |
|
||||||
|
|
||||||
MobileFSMManager.AI_MAX_ANGLE = angle; |
|
||||||
break; |
|
||||||
case "aggrorange": |
|
||||||
MobileFSMManager.AI_BASE_AGGRO_RANGE = amount; |
|
||||||
DbManager.MobBaseQueries.UPDATE_AI_DEFAULTS(); |
|
||||||
this.throwbackInfo(pc, "Aggro Range is now set to " + amount); |
|
||||||
break; |
|
||||||
case "dropaggrorange": |
|
||||||
MobileFSMManager.AI_DROP_AGGRO_RANGE = amount; |
|
||||||
DbManager.MobBaseQueries.UPDATE_AI_DEFAULTS(); |
|
||||||
this.throwbackInfo(pc, "Drop Aggro Range is now set to " + amount); |
|
||||||
break; |
|
||||||
case "patroldivisor": |
|
||||||
MobileFSMManager.AI_PATROL_DIVISOR = amount; |
|
||||||
DbManager.MobBaseQueries.UPDATE_AI_DEFAULTS(); |
|
||||||
this.throwbackInfo(pc, "Patrol Chance is now set to " + amount); |
|
||||||
break; |
|
||||||
case "pulse": |
|
||||||
if (amount < 500){ |
|
||||||
this.throwbackError(pc, "pulse amount must be greather than 500 to execute."); |
|
||||||
return; |
|
||||||
} |
|
||||||
MobileFSMManager.AI_PULSE_MOB_THRESHOLD = amount; |
|
||||||
this.throwbackInfo(pc, "Pulse is now set to " + amount); |
|
||||||
break; |
|
||||||
case "sleepthread": |
|
||||||
if (amount < 500){ |
|
||||||
this.throwbackError(pc, "sleep amount must be greather than 500 to execute."); |
|
||||||
return; |
|
||||||
} |
|
||||||
MobileFSMManager.AI_THREAD_SLEEP = amount; |
|
||||||
this.throwbackInfo(pc, "Thread Sleep is now set to " + amount); |
|
||||||
break; |
|
||||||
case "recallrange": |
|
||||||
MobileFSMManager.AI_RECALL_RANGE = amount; |
|
||||||
DbManager.MobBaseQueries.UPDATE_AI_DEFAULTS(); |
|
||||||
this.throwbackInfo(pc, "Recall Range is now set to " + amount); |
|
||||||
break; |
|
||||||
case "powerdivisor": |
|
||||||
MobileFSMManager.AI_POWER_DIVISOR = amount; |
|
||||||
DbManager.MobBaseQueries.UPDATE_AI_DEFAULTS(); |
|
||||||
this.throwbackInfo(pc, "Power Divisor is now set to " + amount); |
|
||||||
break; |
|
||||||
case "losehate": |
|
||||||
MBServerStatics.PLAYER_HATE_DELIMITER = amount; |
|
||||||
break; |
|
||||||
case "hatemodcombat": |
|
||||||
MBServerStatics.PLAYER_COMBAT_HATE_MODIFIER = amount; |
|
||||||
default: |
|
||||||
this.throwbackError(pc, words[0] + " is not a valid AI Command."); |
|
||||||
break; |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
@Override |
|
||||||
protected String _getHelpString() { |
|
||||||
String help = "Modifies Mob AI Statics. Commands:"; |
|
||||||
help += "\n AGGRORANGE: Sets the range when a mob will aggro it's target. Aggro range is currently " + MobileFSMManager.AI_BASE_AGGRO_RANGE; |
|
||||||
help += "\n DROPAGGRORANGE: Sets the range when a mob will drop aggro from it's target. Drop aggro range is currently " + MobileFSMManager.AI_DROP_AGGRO_RANGE; |
|
||||||
help += "\n PATROLDIVISOR: Sets the Patrol Divisor for Mob AI. Setting this will give a 1/[amount] chance to parol the area. Patrol Chance is currently 1/" + MobileFSMManager.AI_PATROL_DIVISOR; |
|
||||||
help += "\n PULSE: sets how often to run mob's AI. Measured in MS. Pulse is currently " + MobileFSMManager.AI_PULSE_MOB_THRESHOLD + "ms."; |
|
||||||
help += "\n SLEEPTHREAD: Sets how long to sleep the AI for ALL mobs.Thread sleep is currently " + MobileFSMManager.AI_THREAD_SLEEP + "ms."; |
|
||||||
help += "\n RECALLRANGE: Sets the range of a mob to recall back to it's bind location. Recall range is currently " + MobileFSMManager.AI_RECALL_RANGE; |
|
||||||
help += "\n POWERDIVISOR: Sets the Power Divisor for Mob AI.Setting this will give a 1/[amount] chance to use power on a player. Power Divisor is currently " + MobileFSMManager.AI_POWER_DIVISOR; |
|
||||||
help += "\n LOSEHATE: Sets the amount per second to reduce hate amount for player while they are idle. Hate Delimiter is currently " + MBServerStatics.PLAYER_HATE_DELIMITER; |
|
||||||
help += "\n HATEMODCOMBAT: sets the modifier for Hate value for Combat. Hate Value is `Damage *[HATEMODCOMBAT]`.Hate Mod Combat is currently " + MBServerStatics.PLAYER_COMBAT_HATE_MODIFIER; |
|
||||||
|
|
||||||
return help; |
|
||||||
} |
|
||||||
|
|
||||||
@Override |
|
||||||
protected String _getUsageString() { |
|
||||||
String usage = "' /setai `command` `amount` `"; |
|
||||||
usage += '\n' + _getHelpString(); |
|
||||||
return usage; |
|
||||||
} |
|
||||||
|
|
||||||
} |
|
Loading…
Reference in new issue