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					@ -299,31 +299,18 @@ public class MobileFSM {
				@@ -299,31 +299,18 @@ public class MobileFSM {
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					    public static void DetermineAction(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        if (mob == null) | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					        if (mob.despawned && mob.getMobBase().getLoadID() == 13171) { | 
				
			
			
		
	
		
			
				
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					            //trebuchet spawn handler
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					            CheckForRespawn(mob); | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        if (mob.despawned && mob.isPlayerGuard) { | 
				
			
			
		
	
		
			
				
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					            //override for guards
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					            if(mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()){ | 
				
			
			
		
	
		
			
				
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					                if(mob.npcOwner.isAlive() == false || ((Mob)mob.npcOwner).despawned == true){ | 
				
			
			
		
	
		
			
				
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					        if(mob.despawned || !mob.isAlive()) { | 
				
			
			
		
	
		
			
				
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					            if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) { | 
				
			
			
		
	
		
			
				
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					                if (mob.npcOwner.isAlive() == false || ((Mob) mob.npcOwner).despawned == true) { | 
				
			
			
		
	
		
			
				
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					                    //minions don't respawn while guard captain is dead
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					                    if(mob.isAlive() == false) { | 
				
			
			
		
	
		
			
				
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					                    if (mob.isAlive() == false) { | 
				
			
			
		
	
		
			
				
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					                        mob.deathTime = System.currentTimeMillis(); | 
				
			
			
		
	
		
			
				
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					                        return; | 
				
			
			
		
	
		
			
				
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					                    } | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					                CheckForRespawn(mob); | 
				
			
			
		
	
		
			
				
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					                return; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            CheckForRespawn(mob); | 
				
			
			
		
	
		
			
				
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					            //check to send mob home for player guards to prevent exploit of dragging guards away and then teleporting
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					            CheckToSendMobHome(mob); | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        if (!mob.isAlive()) { | 
				
			
			
		
	
		
			
				
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					            //no need to continue if mob is dead, check for respawn and move on
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					            CheckForRespawn(mob); | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        if (mob.playerAgroMap.isEmpty() && mob.isPlayerGuard == false) | 
				
			
			
		
	
		
			
				
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					            //no players loaded, no need to proceed
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