forked from MagicBane/Server
damage calculated as int
This commit is contained in:
@@ -740,8 +740,9 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
// mastDam = CharacterSkill.getQuickMastery(this, wb.getMastery());
|
||||
else
|
||||
mastDam = masteryPercentage;
|
||||
min = (int)wb.item_weapon_damage.values().toArray()[0];
|
||||
max = (int)wb.item_weapon_damage.values().toArray()[1];
|
||||
int[] damages = (int[])wb.item_weapon_damage.values().toArray()[0];
|
||||
min = damages[0];
|
||||
max = damages[1];
|
||||
strBased = wb.item_primary_attr.equals(AttributeType.Strength);
|
||||
|
||||
//
|
||||
|
||||
Reference in New Issue
Block a user