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Comment cleanup

combat-2
MagicBot 8 months ago
parent
commit
ac0c11cb46
  1. 14
      src/engine/gameManager/ForgeManager.java

14
src/engine/gameManager/ForgeManager.java

@ -29,13 +29,13 @@ import java.util.concurrent.atomic.AtomicInteger;
public enum ForgeManager implements Runnable { public enum ForgeManager implements Runnable {
// MB Dev notes: // MB Dev notes:
// Class handles all forge rolling mechanics for the game. // Class handles all forge rolling mechanics for Magicbane.
// //
// WorkOrders may be submitted from any thread: usually (ItemProductionMsgHandler). // .submit(workOrder) may be called from any thread: (ItemProductionMsgHandler).
// Concurrency is managed by the same lock used by the warehouse (city.cityTransactionLock). // Concurrency is managed by the same lock used by the warehouse (city.cityTransactionLock).
// WorkOrders are persisted then reconstituted at bootstrap from table dyn.workorders. // WorkOrders are persisted then reconstituted at bootstrap using table dyn.workorders.
// //
// p.s. replaces garbage code that looked like it was written by a crack head with face boils. // p.s. replaces garbage code that looked like it was written by a mental patient with face boils.
FORGE_MANAGER; FORGE_MANAGER;
@ -58,9 +58,13 @@ public enum ForgeManager implements Runnable {
try { try {
workOrder = forge.take(); workOrder = forge.take();
// This workOrder has completed production.
if (workOrder.total_produced >= workOrder.total_to_produce) { if (workOrder.total_produced >= workOrder.total_to_produce) {
// Complete this workOrder. // Set items as completed in the window.
// First CONFIRM_PRODUCE adds virtual item to the interface.
// Second CONFIRM_PRODUCE sets virtual item to complete.
for (Item workOrderItem : workOrder.cooking) { for (Item workOrderItem : workOrder.cooking) {
workOrderItem.flags.add(mbEnums.ItemFlags.Identified); workOrderItem.flags.add(mbEnums.ItemFlags.Identified);

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