forked from MagicBane/Server
Handler created for TargetObjectMsg
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@@ -108,7 +108,7 @@ public class LoginServerMsgHandler implements NetMsgHandler {
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this.RequestGameServer((GameServerIPRequestMsg) clientNetMsg, origin);
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break;
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case SETSELECTEDOBECT:
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case TARGETOBJECT:
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// Why is this being sent to login server?
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break;
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