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Comment cleanup

combat-2
MagicBot 8 months ago
parent
commit
adaa521bf5
  1. 13
      src/engine/gameManager/ForgeManager.java

13
src/engine/gameManager/ForgeManager.java

@ -28,6 +28,15 @@ import java.util.concurrent.atomic.AtomicInteger;
public enum ForgeManager implements Runnable { public enum ForgeManager implements Runnable {
// MB Dev notes:
// Class handles all forge rolling requests for the game.
//
// WorkOrders may be submitted from any thread: usually (ItemProductionMsgHandler)
// as concurrency is managed by the same lock used by the warehouse (city.cityTransactionLock)
// WorkOrders are persisted then reconstituted at bootstrap from table dyn.workorders
//
// p.s. this class replaces garbage that looked like it was written by a crack head.
FORGE_MANAGER; FORGE_MANAGER;
public static final BlockingQueue<WorkOrder> forge = new DelayQueue<>(); public static final BlockingQueue<WorkOrder> forge = new DelayQueue<>();
@ -39,7 +48,7 @@ public enum ForgeManager implements Runnable {
public void run() { public void run() {
WorkOrder workOrder = null; WorkOrder workOrder;
while (true) { while (true) {
@ -363,7 +372,7 @@ public enum ForgeManager implements Runnable {
int modifier = 0; int modifier = 0;
ModTypeTableEntry modTypeTableEntry = null; ModTypeTableEntry modTypeTableEntry = null;
ModTableEntry modTableEntry = null; ModTableEntry modTableEntry;
int rollForModifier; int rollForModifier;
switch (itemModType) { switch (itemModType) {

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