forked from MagicBane/Server
PowerActionEntry parsing work.
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@@ -103,6 +103,12 @@ public class PowerActionParser {
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for (String bodyPart : arguments)
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powerActionEntry.bodyparts.add(Integer.parseInt(bodyPart));
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break;
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case "FEMALEBODYPARTS":
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arguments = lineValues[1].trim().split("\\s+");
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for (String bodyPart : arguments)
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powerActionEntry.femaleBodyParts.add(Integer.parseInt(bodyPart));
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break;
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case "ISRESISTABLE":
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powerActionEntry.isResistable = Boolean.parseBoolean(lineValues[1].trim());
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break;
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@@ -130,6 +136,9 @@ public class PowerActionParser {
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for (String bodyPart : arguments)
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powerActionEntry.attackAnimations.add(Integer.parseInt(bodyPart));
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break;
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case "WEAROFFEFFECTOTHER": // Keys not parsed go here.
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case "WEAROFFEFFECTSELF":
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break;
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default:
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Logger.error("Unhandled variable type:" + key + " for powerAction: " + powerActionEntry.action_id);
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}
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@@ -21,6 +21,7 @@ public class PowerActionEntry {
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// Additional variables after header go here.
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public ArrayList<Integer> bodyparts = new ArrayList<>();
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public ArrayList<Integer> femaleBodyParts = new ArrayList<>();
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public boolean shouldShowWeapons = false;
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public boolean shouldShowArmor = false;
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public boolean bladeTrails = false;
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