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					@ -1667,7 +1667,7 @@ public class MobileFSM {
				@@ -1667,7 +1667,7 @@ public class MobileFSM {
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        int random = ThreadLocalRandom.current().nextInt(eligiblePowers.size() *2); | 
				
			
			
		
	
		
			
				
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					        int random = ThreadLocalRandom.current().nextInt(eligiblePowers.size()); | 
				
			
			
		
	
		
			
				
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					        int powerToken = 0; | 
				
			
			
		
	
		
			
				
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					        int powerRank = 0; | 
				
			
			
		
	
		
			
				
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					        Map<Integer, Integer> entries = eligiblePowers; | 
				
			
			
		
	
	
		
			
				
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					@ -1678,7 +1678,7 @@ public class MobileFSM {
				@@ -1678,7 +1678,7 @@ public class MobileFSM {
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					                powerToken = entry.getKey(); | 
				
			
			
		
	
		
			
				
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					                powerRank = entry.getValue(); | 
				
			
			
		
	
		
			
				
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					                PowersBase mobPower = PowersManager.getPowerByToken(powerToken); | 
				
			
			
		
	
		
			
				
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					                if (CombatUtilities.inRangeToCast2D(mob, mob.getCombatTarget(), mobPower)) { | 
				
			
			
		
	
		
			
				
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					                if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mobPower.getRange())) { | 
				
			
			
		
	
		
			
				
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					                    //PowersManager.useMobPower(mob,(AbstractCharacter)mob.getCombatTarget(),mobPower,powerRank);
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					                    PerformActionMsg msg = new PerformActionMsg(); | 
				
			
			
		
	
		
			
				
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					                    if(mobPower.isHarmful() == false || mobPower.targetSelf == true){ | 
				
			
			
		
	
	
		
			
				
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					@ -1712,16 +1712,7 @@ public class MobileFSM {
				@@ -1712,16 +1712,7 @@ public class MobileFSM {
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					        for (Mob mob1 : mobCamp.zoneMobSet) { | 
				
			
			
		
	
		
			
				
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					            if (mob1.getMobBase().getFlags().contains(Enum.MobFlagType.RESPONDSTOCALLSFORHELP)) { | 
				
			
			
		
	
		
			
				
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					                if (mob1.getState() == STATE.Awake) { | 
				
			
			
		
	
		
			
				
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					                    Vector3fImmutable loc1 = mob.getLoc(); | 
				
			
			
		
	
		
			
				
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					                    Vector3fImmutable loc2 = mob1.getLoc(); | 
				
			
			
		
	
		
			
				
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					                    double sum = 0; | 
				
			
			
		
	
		
			
				
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					                    double x = loc1.x - loc2.x; | 
				
			
			
		
	
		
			
				
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					                    sum += x * x; | 
				
			
			
		
	
		
			
				
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					                    double z = loc1.z - loc2.z; | 
				
			
			
		
	
		
			
				
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					                    sum += z * z; | 
				
			
			
		
	
		
			
				
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					                    double dist = sqrt(sum); | 
				
			
			
		
	
		
			
				
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					                    double aggroRange = mob.getAggroRange(); | 
				
			
			
		
	
		
			
				
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					                    if (dist <= aggroRange) { | 
				
			
			
		
	
		
			
				
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					                    if (CombatUtilities.inRange2D(mob, mob1, mob.getAggroRange()) == true) { | 
				
			
			
		
	
		
			
				
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					                        MovementUtilities.moveToLocation(mob1, mob.getLoc(), 0); | 
				
			
			
		
	
		
			
				
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					                    } | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
	
		
			
				
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