forked from MagicBane/Server
optimisation
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@@ -4865,7 +4865,7 @@ public class PlayerCharacter extends AbstractCharacter {
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ItemFactory.fillInventory(this, 980066, 1);
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}
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}
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if(!this.isBoxed) {
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if(!this.isBoxed && System.currentTimeMillis() < this.nextBoxCheck) {
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checkIfBoxed(this);
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}
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if(this.isBoxed) {
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@@ -4876,9 +4876,9 @@ public class PlayerCharacter extends AbstractCharacter {
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if (!this.containsEffect(1672601862)) {//Deathshroud
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PowersManager.applyPower(this, this, Vector3fImmutable.ZERO, 1672601862, 40, false);
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}
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if(!this.getEffects().containsKey("MoveBuff")){
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PowersManager.applyPower(this, this, this.loc, 1514898036, 40, false);
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if(!this.getEffects().containsKey("MoveBuff")){
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PowersManager.applyPower(this, this, this.loc, 1514898036, 40, false);
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}
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}
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}else{
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if(!this.title.equals(CharacterTitle.NONE)) {
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@@ -4897,8 +4897,6 @@ public class PlayerCharacter extends AbstractCharacter {
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}
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public static void checkIfBoxed(PlayerCharacter player){
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if(System.currentTimeMillis() < player.nextBoxCheck)
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return;
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player.nextBoxCheck = System.currentTimeMillis() + 10000;
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try {
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