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Rotation slot location by building rotation.

master
MagicBot 2 years ago
parent
commit
b7c2e09b81
  1. 9
      src/engine/objects/Mob.java
  2. 2
      src/engine/objects/NPC.java

9
src/engine/objects/Mob.java

@ -896,8 +896,6 @@ public class Mob extends AbstractIntelligenceAgent { @@ -896,8 +896,6 @@ public class Mob extends AbstractIntelligenceAgent {
this.bindLoc = new Vector3fImmutable(this.statLat, this.statAlt, this.statLon);
this.bindLoc = this.building.getLoc().add(this.bindLoc);
this.loc = new Vector3fImmutable(bindLoc);
this.endLoc = new Vector3fImmutable(bindLoc);
} else {
@ -918,15 +916,14 @@ public class Mob extends AbstractIntelligenceAgent { @@ -918,15 +916,14 @@ public class Mob extends AbstractIntelligenceAgent {
this.bindLoc = building.getLoc().add(slotLocation);
}
// Rotate slot position by the building rotation
Vector3fImmutable.rotateAroundPoint(building.getLoc(), this.bindLoc, -building.getBounds().getQuaternion().angleY);
this.bindLoc = Vector3fImmutable.rotateAroundPoint(building.getLoc(), this.bindLoc, -building.getBounds().getQuaternion().angleY);
this.loc = new Vector3fImmutable(bindLoc);
this.endLoc = new Vector3fImmutable(bindLoc);
;
}
// Configure building region and floor/level for this Mobile

2
src/engine/objects/NPC.java

@ -364,7 +364,7 @@ public class NPC extends AbstractCharacter { @@ -364,7 +364,7 @@ public class NPC extends AbstractCharacter {
// Rotate slot position by the building rotation
Vector3fImmutable.rotateAroundPoint(building.getLoc(), this.bindLoc, -building.getBounds().getQuaternion().angleY);
this.bindLoc = Vector3fImmutable.rotateAroundPoint(building.getLoc(), this.bindLoc, -building.getBounds().getQuaternion().angleY);
this.loc = new Vector3fImmutable(bindLoc);

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